docs: more details about Viewperf 12 medical-01 test issues

This commit is contained in:
Brian Paul
2015-04-23 10:00:34 -06:00
parent e312a69958
commit 3597a0de94

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@@ -329,6 +329,13 @@ array initializer statement, but it neglects to specify
<code>#version 120</code> at the top of the shader code. <code>#version 120</code> at the top of the shader code.
So, the shader does not compile and all that's rendered is plain white polygons. So, the shader does not compile and all that's rendered is plain white polygons.
</p> </p>
<p>
Also, the test tries to create a very large 3D texture that may exceed
the device driver's limit.
When this happens, the glTexImage3D call fails and all that's rendered is
a white box.
</p>
<h3>showcase-01</h3> <h3>showcase-01</h3>