docs: more details about Viewperf 12 medical-01 test issues
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@@ -329,6 +329,13 @@ array initializer statement, but it neglects to specify
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<code>#version 120</code> at the top of the shader code.
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<code>#version 120</code> at the top of the shader code.
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So, the shader does not compile and all that's rendered is plain white polygons.
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So, the shader does not compile and all that's rendered is plain white polygons.
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</p>
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</p>
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<p>
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Also, the test tries to create a very large 3D texture that may exceed
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the device driver's limit.
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When this happens, the glTexImage3D call fails and all that's rendered is
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a white box.
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</p>
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<h3>showcase-01</h3>
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<h3>showcase-01</h3>
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