diff --git a/docs/viewperf.html b/docs/viewperf.html index 6b63b94d852..a60a44f3613 100644 --- a/docs/viewperf.html +++ b/docs/viewperf.html @@ -329,6 +329,13 @@ array initializer statement, but it neglects to specify #version 120 at the top of the shader code. So, the shader does not compile and all that's rendered is plain white polygons.

+

+Also, the test tries to create a very large 3D texture that may exceed +the device driver's limit. +When this happens, the glTexImage3D call fails and all that's rendered is +a white box. +

+

showcase-01