diff --git a/docs/viewperf.html b/docs/viewperf.html
index 6b63b94d852..a60a44f3613 100644
--- a/docs/viewperf.html
+++ b/docs/viewperf.html
@@ -329,6 +329,13 @@ array initializer statement, but it neglects to specify
#version 120
at the top of the shader code.
So, the shader does not compile and all that's rendered is plain white polygons.
+Also, the test tries to create a very large 3D texture that may exceed +the device driver's limit. +When this happens, the glTexImage3D call fails and all that's rendered is +a white box. +
+