glsl: use new interfaces for 64-bit checks.

This is just prep work for int64 support, changing
places where 64-bit matters no doubles.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie
2016-06-09 07:02:07 +10:00
parent a82b8e8b36
commit 35616a9e0e
5 changed files with 14 additions and 14 deletions

View File

@@ -432,7 +432,7 @@ lower_packed_varyings_visitor::lower_rvalue(ir_rvalue *rvalue,
bool gs_input_toplevel,
unsigned vertex_index)
{
unsigned dmul = rvalue->type->is_double() ? 2 : 1;
unsigned dmul = rvalue->type->is_64bit() ? 2 : 1;
/* When gs_input_toplevel is set, we should be looking at a geometry shader
* input array.
*/
@@ -480,7 +480,7 @@ lower_packed_varyings_visitor::lower_rvalue(ir_rvalue *rvalue,
char right_swizzle_name[4] = { 0, 0, 0, 0 };
left_components = 4 - fine_location % 4;
if (rvalue->type->is_double()) {
if (rvalue->type->is_64bit()) {
/* We might actually end up with 0 left components! */
left_components /= 2;
}
@@ -676,7 +676,7 @@ lower_packed_varyings_visitor::needs_lowering(ir_variable *var)
return false;
type = type->without_array();
if (type->vector_elements == 4 && !type->is_double())
if (type->vector_elements == 4 && !type->is_64bit())
return false;
return true;
}