glsl: use new interfaces for 64-bit checks.

This is just prep work for int64 support, changing
places where 64-bit matters no doubles.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie
2016-06-09 07:02:07 +10:00
parent a82b8e8b36
commit 35616a9e0e
5 changed files with 14 additions and 14 deletions

View File

@@ -403,7 +403,7 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog,
*/
last_comp = 4;
} else {
unsigned dmul = var->type->is_double() ? 2 : 1;
unsigned dmul = var->type->is_64bit() ? 2 : 1;
last_comp = var->data.location_frac +
var->type->without_array()->vector_elements * dmul;
}
@@ -708,7 +708,7 @@ tfeedback_decl::assign_location(struct gl_context *ctx,
+ this->matched_candidate->toplevel_var->data.location_frac
+ this->matched_candidate->offset;
const unsigned dmul =
this->matched_candidate->type->without_array()->is_double() ? 2 : 1;
this->matched_candidate->type->without_array()->is_64bit() ? 2 : 1;
if (this->matched_candidate->type->is_array()) {
/* Array variable */