mesa: Remove unused gl_program::Attributes

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Ian Romanick
2011-08-18 15:43:50 -07:00
parent 24409ba196
commit 35613afee3
5 changed files with 0 additions and 34 deletions

View File

@@ -1834,9 +1834,6 @@ struct gl_program
/** Numbered local parameters */
GLfloat LocalParams[MAX_PROGRAM_LOCAL_PARAMS][4];
/** Vertex program user-defined attributes */
struct gl_program_parameter_list *Attributes;
/** Map from sampler unit to texture unit (set by glUniform1i()) */
GLubyte SamplerUnits[MAX_SAMPLERS];
/** Which texture target is being sampled (TEXTURE_1D/2D/3D/etc_INDEX) */
@@ -2152,8 +2149,6 @@ struct gl_shader_program
* These are set via \c glBindAttribLocation and are used to direct the
* GLSL linker. These are \b not the values used in the compiled shader,
* and they are \b not the values returned by \c glGetAttribLocation.
*
* \sa gl_program::Attributes
*/
struct string_to_uint_map *AttributeBindings;

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@@ -45,10 +45,6 @@ _mesa_BindAttribLocationARB(GLhandleARB program, GLuint index,
{
GET_CURRENT_CONTEXT(ctx);
const GLint size = -1; /* unknown size */
GLint i;
GLenum datatype = GL_FLOAT_VEC4;
struct gl_shader_program *const shProg =
_mesa_lookup_shader_program_err(ctx, program, "glBindAttribLocation");
if (!shProg)

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@@ -1559,14 +1559,6 @@ ir_to_mesa_visitor::visit(ir_dereference_variable *ir)
entry = new(mem_ctx) variable_storage(var,
PROGRAM_INPUT,
var->location);
if (this->prog->Target == GL_VERTEX_PROGRAM_ARB &&
var->location >= VERT_ATTRIB_GENERIC0) {
_mesa_add_attribute(this->prog->Attributes,
var->name,
_mesa_sizeof_glsl_type(var->type->gl_type),
var->type->gl_type,
var->location - VERT_ATTRIB_GENERIC0);
}
break;
case ir_var_out:
assert(var->location != -1);
@@ -3048,7 +3040,6 @@ get_mesa_program(struct gl_context *ctx,
if (!prog)
return NULL;
prog->Parameters = _mesa_new_parameter_list();
prog->Attributes = _mesa_new_parameter_list();
v.ctx = ctx;
v.prog = prog;
v.shader_program = shader_program;

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@@ -394,9 +394,6 @@ _mesa_delete_program(struct gl_context *ctx, struct gl_program *prog)
if (prog->Parameters) {
_mesa_free_parameter_list(prog->Parameters);
}
if (prog->Attributes) {
_mesa_free_parameter_list(prog->Attributes);
}
free(prog);
}
@@ -519,8 +516,6 @@ _mesa_clone_program(struct gl_context *ctx, const struct gl_program *prog)
if (prog->Parameters)
clone->Parameters = _mesa_clone_parameter_list(prog->Parameters);
memcpy(clone->LocalParams, prog->LocalParams, sizeof(clone->LocalParams));
if (prog->Attributes)
clone->Attributes = _mesa_clone_parameter_list(prog->Attributes);
memcpy(clone->LocalParams, prog->LocalParams, sizeof(clone->LocalParams));
clone->IndirectRegisterFiles = prog->IndirectRegisterFiles;
clone->NumInstructions = prog->NumInstructions;

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@@ -1933,14 +1933,6 @@ glsl_to_tgsi_visitor::visit(ir_dereference_variable *ir)
entry = new(mem_ctx) variable_storage(var,
PROGRAM_INPUT,
var->location);
if (this->prog->Target == GL_VERTEX_PROGRAM_ARB &&
var->location >= VERT_ATTRIB_GENERIC0) {
_mesa_add_attribute(this->prog->Attributes,
var->name,
_mesa_sizeof_glsl_type(var->type->gl_type),
var->type->gl_type,
var->location - VERT_ATTRIB_GENERIC0);
}
break;
case ir_var_out:
assert(var->location != -1);
@@ -3986,7 +3978,6 @@ get_pixel_transfer_visitor(struct st_fragment_program *fp,
/* Make modifications to fragment program info. */
prog->Parameters = _mesa_combine_parameter_lists(params,
original->prog->Parameters);
prog->Attributes = _mesa_clone_parameter_list(original->prog->Attributes);
_mesa_free_parameter_list(params);
count_resources(v, prog);
fp->glsl_to_tgsi = v;
@@ -4061,7 +4052,6 @@ get_bitmap_visitor(struct st_fragment_program *fp,
/* Make modifications to fragment program info. */
prog->Parameters = _mesa_clone_parameter_list(original->prog->Parameters);
prog->Attributes = _mesa_clone_parameter_list(original->prog->Attributes);
count_resources(v, prog);
fp->glsl_to_tgsi = v;
}
@@ -4967,7 +4957,6 @@ get_mesa_program(struct gl_context *ctx,
if (!prog)
return NULL;
prog->Parameters = _mesa_new_parameter_list();
prog->Attributes = _mesa_new_parameter_list();
v->ctx = ctx;
v->prog = prog;
v->shader_program = shader_program;