mesa: Remove unused gl_program::Attributes
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
@@ -1834,9 +1834,6 @@ struct gl_program
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/** Numbered local parameters */
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GLfloat LocalParams[MAX_PROGRAM_LOCAL_PARAMS][4];
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/** Vertex program user-defined attributes */
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struct gl_program_parameter_list *Attributes;
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/** Map from sampler unit to texture unit (set by glUniform1i()) */
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GLubyte SamplerUnits[MAX_SAMPLERS];
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/** Which texture target is being sampled (TEXTURE_1D/2D/3D/etc_INDEX) */
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@@ -2152,8 +2149,6 @@ struct gl_shader_program
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* These are set via \c glBindAttribLocation and are used to direct the
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* GLSL linker. These are \b not the values used in the compiled shader,
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* and they are \b not the values returned by \c glGetAttribLocation.
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*
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* \sa gl_program::Attributes
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*/
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struct string_to_uint_map *AttributeBindings;
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@@ -45,10 +45,6 @@ _mesa_BindAttribLocationARB(GLhandleARB program, GLuint index,
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{
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GET_CURRENT_CONTEXT(ctx);
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const GLint size = -1; /* unknown size */
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GLint i;
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GLenum datatype = GL_FLOAT_VEC4;
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struct gl_shader_program *const shProg =
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_mesa_lookup_shader_program_err(ctx, program, "glBindAttribLocation");
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if (!shProg)
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@@ -1559,14 +1559,6 @@ ir_to_mesa_visitor::visit(ir_dereference_variable *ir)
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entry = new(mem_ctx) variable_storage(var,
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PROGRAM_INPUT,
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var->location);
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if (this->prog->Target == GL_VERTEX_PROGRAM_ARB &&
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var->location >= VERT_ATTRIB_GENERIC0) {
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_mesa_add_attribute(this->prog->Attributes,
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var->name,
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_mesa_sizeof_glsl_type(var->type->gl_type),
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var->type->gl_type,
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var->location - VERT_ATTRIB_GENERIC0);
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}
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break;
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case ir_var_out:
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assert(var->location != -1);
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@@ -3048,7 +3040,6 @@ get_mesa_program(struct gl_context *ctx,
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if (!prog)
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return NULL;
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prog->Parameters = _mesa_new_parameter_list();
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prog->Attributes = _mesa_new_parameter_list();
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v.ctx = ctx;
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v.prog = prog;
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v.shader_program = shader_program;
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@@ -394,9 +394,6 @@ _mesa_delete_program(struct gl_context *ctx, struct gl_program *prog)
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if (prog->Parameters) {
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_mesa_free_parameter_list(prog->Parameters);
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}
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if (prog->Attributes) {
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_mesa_free_parameter_list(prog->Attributes);
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}
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free(prog);
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}
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@@ -519,8 +516,6 @@ _mesa_clone_program(struct gl_context *ctx, const struct gl_program *prog)
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if (prog->Parameters)
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clone->Parameters = _mesa_clone_parameter_list(prog->Parameters);
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memcpy(clone->LocalParams, prog->LocalParams, sizeof(clone->LocalParams));
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if (prog->Attributes)
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clone->Attributes = _mesa_clone_parameter_list(prog->Attributes);
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memcpy(clone->LocalParams, prog->LocalParams, sizeof(clone->LocalParams));
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clone->IndirectRegisterFiles = prog->IndirectRegisterFiles;
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clone->NumInstructions = prog->NumInstructions;
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@@ -1933,14 +1933,6 @@ glsl_to_tgsi_visitor::visit(ir_dereference_variable *ir)
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entry = new(mem_ctx) variable_storage(var,
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PROGRAM_INPUT,
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var->location);
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if (this->prog->Target == GL_VERTEX_PROGRAM_ARB &&
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var->location >= VERT_ATTRIB_GENERIC0) {
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_mesa_add_attribute(this->prog->Attributes,
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var->name,
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_mesa_sizeof_glsl_type(var->type->gl_type),
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var->type->gl_type,
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var->location - VERT_ATTRIB_GENERIC0);
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}
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break;
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case ir_var_out:
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assert(var->location != -1);
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@@ -3986,7 +3978,6 @@ get_pixel_transfer_visitor(struct st_fragment_program *fp,
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/* Make modifications to fragment program info. */
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prog->Parameters = _mesa_combine_parameter_lists(params,
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original->prog->Parameters);
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prog->Attributes = _mesa_clone_parameter_list(original->prog->Attributes);
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_mesa_free_parameter_list(params);
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count_resources(v, prog);
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fp->glsl_to_tgsi = v;
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@@ -4061,7 +4052,6 @@ get_bitmap_visitor(struct st_fragment_program *fp,
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/* Make modifications to fragment program info. */
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prog->Parameters = _mesa_clone_parameter_list(original->prog->Parameters);
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prog->Attributes = _mesa_clone_parameter_list(original->prog->Attributes);
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count_resources(v, prog);
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fp->glsl_to_tgsi = v;
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}
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@@ -4967,7 +4957,6 @@ get_mesa_program(struct gl_context *ctx,
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if (!prog)
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return NULL;
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prog->Parameters = _mesa_new_parameter_list();
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prog->Attributes = _mesa_new_parameter_list();
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v->ctx = ctx;
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v->prog = prog;
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v->shader_program = shader_program;
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