gallium: rename sysval caps
These aren't spiecic to TGSI any more, so let's rename them to reflect reality. Reviewed-by: Adam Jackson <ajax@redhat.com> Acked-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Juan A. Suarez <jasuarez@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15316>
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@@ -329,11 +329,11 @@ The integer capabilities:
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supported in vertex shaders.
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* ``PIPE_CAP_SHADER_PACK_HALF_FLOAT``: Whether packed 16-bit float
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packing/unpacking opcodes are supported.
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* ``PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL``: If gallium frontends should use
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a system value for the POSITION fragment shader input.
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* ``PIPE_CAP_TGSI_FS_POINT_IS_SYSVAL``: If gallium frontends should use
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a system value for the POINT fragment shader input.
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* ``PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL``: If gallium frontends should use
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* ``PIPE_CAP_FS_POSITION_IS_SYSVAL``: If gallium frontends should use a
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system value for the POSITION fragment shader input.
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* ``PIPE_CAP_FS_POINT_IS_SYSVAL``: If gallium frontends should use a system
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value for the POINT fragment shader input.
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* ``PIPE_CAP_FS_FACE_IS_INTEGER_SYSVAL``: If gallium frontends should use
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a system value for the FACE fragment shader input.
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Also, the FACE system value is integer, not float.
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* ``PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT``: Describes the required
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