gallium: rename sysval caps

These aren't spiecic to TGSI any more, so let's rename them to reflect
reality.

Reviewed-by: Adam Jackson <ajax@redhat.com>
Acked-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15316>
This commit is contained in:
Erik Faye-Lund
2022-03-14 09:33:45 +01:00
committed by Marge Bot
parent df40de91d9
commit 350329feb1
26 changed files with 57 additions and 57 deletions

View File

@@ -329,11 +329,11 @@ The integer capabilities:
supported in vertex shaders.
* ``PIPE_CAP_SHADER_PACK_HALF_FLOAT``: Whether packed 16-bit float
packing/unpacking opcodes are supported.
* ``PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL``: If gallium frontends should use
a system value for the POSITION fragment shader input.
* ``PIPE_CAP_TGSI_FS_POINT_IS_SYSVAL``: If gallium frontends should use
a system value for the POINT fragment shader input.
* ``PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL``: If gallium frontends should use
* ``PIPE_CAP_FS_POSITION_IS_SYSVAL``: If gallium frontends should use a
system value for the POSITION fragment shader input.
* ``PIPE_CAP_FS_POINT_IS_SYSVAL``: If gallium frontends should use a system
value for the POINT fragment shader input.
* ``PIPE_CAP_FS_FACE_IS_INTEGER_SYSVAL``: If gallium frontends should use
a system value for the FACE fragment shader input.
Also, the FACE system value is integer, not float.
* ``PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT``: Describes the required