glsl: Pass ctx to program interface query helper functions.

The next commit will use this in add_shader_variable - this just
separates out some of the mechanical changes for easier review.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
This commit is contained in:
Kenneth Graunke
2016-10-25 03:46:51 -07:00
parent 2035930966
commit 34fd2ffed8

View File

@@ -3654,7 +3654,9 @@ create_shader_variable(struct gl_shader_program *shProg,
}
static bool
add_shader_variable(struct gl_shader_program *shProg, struct set *resource_set,
add_shader_variable(const struct gl_context *ctx,
struct gl_shader_program *shProg,
struct set *resource_set,
unsigned stage_mask,
GLenum programInterface, ir_variable *var,
const char *name, const glsl_type *type,
@@ -3683,7 +3685,7 @@ add_shader_variable(struct gl_shader_program *shProg, struct set *resource_set,
for (unsigned i = 0; i < type->length; i++) {
const struct glsl_struct_field *field = &type->fields.structure[i];
char *field_name = ralloc_asprintf(shProg, "%s.%s", name, field->name);
if (!add_shader_variable(shProg, resource_set,
if (!add_shader_variable(ctx, shProg, resource_set,
stage_mask, programInterface,
var, field_name, field->type,
use_implicit_location, field_location,
@@ -3733,7 +3735,8 @@ add_shader_variable(struct gl_shader_program *shProg, struct set *resource_set,
}
static bool
add_interface_variables(struct gl_shader_program *shProg,
add_interface_variables(const struct gl_context *ctx,
struct gl_shader_program *shProg,
struct set *resource_set,
unsigned stage, GLenum programInterface)
{
@@ -3784,7 +3787,7 @@ add_interface_variables(struct gl_shader_program *shProg,
(stage == MESA_SHADER_VERTEX && var->data.mode == ir_var_shader_in) ||
(stage == MESA_SHADER_FRAGMENT && var->data.mode == ir_var_shader_out);
if (!add_shader_variable(shProg, resource_set,
if (!add_shader_variable(ctx, shProg, resource_set,
1 << stage, programInterface,
var, var->name, var->type, vs_input_or_fs_output,
var->data.location - loc_bias))
@@ -3794,7 +3797,9 @@ add_interface_variables(struct gl_shader_program *shProg,
}
static bool
add_packed_varyings(struct gl_shader_program *shProg, struct set *resource_set,
add_packed_varyings(const struct gl_context *ctx,
struct gl_shader_program *shProg,
struct set *resource_set,
int stage, GLenum type)
{
struct gl_linked_shader *sh = shProg->_LinkedShaders[stage];
@@ -3820,7 +3825,7 @@ add_packed_varyings(struct gl_shader_program *shProg, struct set *resource_set,
if (type == iface) {
const int stage_mask =
build_stageref(shProg, var->name, var->data.mode);
if (!add_shader_variable(shProg, resource_set,
if (!add_shader_variable(ctx, shProg, resource_set,
stage_mask,
iface, var, var->name, var->type, false,
var->data.location - VARYING_SLOT_VAR0))
@@ -3832,7 +3837,9 @@ add_packed_varyings(struct gl_shader_program *shProg, struct set *resource_set,
}
static bool
add_fragdata_arrays(struct gl_shader_program *shProg, struct set *resource_set)
add_fragdata_arrays(const struct gl_context *ctx,
struct gl_shader_program *shProg,
struct set *resource_set)
{
struct gl_linked_shader *sh = shProg->_LinkedShaders[MESA_SHADER_FRAGMENT];
@@ -3844,7 +3851,7 @@ add_fragdata_arrays(struct gl_shader_program *shProg, struct set *resource_set)
if (var) {
assert(var->data.mode == ir_var_shader_out);
if (!add_shader_variable(shProg, resource_set,
if (!add_shader_variable(ctx, shProg, resource_set,
1 << MESA_SHADER_FRAGMENT,
GL_PROGRAM_OUTPUT, var, var->name, var->type,
true, var->data.location - FRAG_RESULT_DATA0))
@@ -4103,24 +4110,24 @@ build_program_resource_list(struct gl_context *ctx,
/* Program interface needs to expose varyings in case of SSO. */
if (shProg->SeparateShader) {
if (!add_packed_varyings(shProg, resource_set,
if (!add_packed_varyings(ctx, shProg, resource_set,
input_stage, GL_PROGRAM_INPUT))
return;
if (!add_packed_varyings(shProg, resource_set,
if (!add_packed_varyings(ctx, shProg, resource_set,
output_stage, GL_PROGRAM_OUTPUT))
return;
}
if (!add_fragdata_arrays(shProg, resource_set))
if (!add_fragdata_arrays(ctx, shProg, resource_set))
return;
/* Add inputs and outputs to the resource list. */
if (!add_interface_variables(shProg, resource_set,
if (!add_interface_variables(ctx, shProg, resource_set,
input_stage, GL_PROGRAM_INPUT))
return;
if (!add_interface_variables(shProg, resource_set,
if (!add_interface_variables(ctx, shProg, resource_set,
output_stage, GL_PROGRAM_OUTPUT))
return;