glsl: Parse non-array uniform block instance names in GLSL ES 3.00.
In GLSL ES 3.00 (and GLSL 1.50), uniform blocks can have an associated "instance name", which essentially namespaces the variables inside. This patch adds basic parsing for this new feature, but doesn't yet hook it up to actually do anything yet. It does not support for arrays of interface blocks; a later commit will take care of that. This change temporarily regresses the piglit test interface-name-access-without-interface-name.vert. This shader failed to compile before (the expected result), but it failed to compile for the wrong reason. This is not a real regression. v2: Add some comments to ast_uniform_block::instance_name. Suggested by Paul Berry. Reviewed-by: Carl Worth <cworth@cworth.org> Reviewed-by: Chad Versace <chad.versace@linux.intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:

committed by
Ian Romanick

parent
0d2e6336a2
commit
34f966bdcb
@@ -805,8 +805,9 @@ class ast_uniform_block : public ast_node {
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public:
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ast_uniform_block(ast_type_qualifier layout,
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const char *block_name,
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ast_declarator_list *member_list)
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: layout(layout), block_name(block_name)
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ast_declarator_list *member_list,
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const char *instance_name)
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: layout(layout), block_name(block_name), instance_name(instance_name)
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{
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declarations.push_degenerate_list_at_head(&member_list->link);
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}
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@@ -816,6 +817,15 @@ public:
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ast_type_qualifier layout;
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const char *block_name;
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/**
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* Declared name of the block instance, if specified.
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*
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* If the block does not have an instance name, this field will be
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* \c NULL.
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*/
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const char *instance_name;
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/** List of ast_declarator_list * */
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exec_list declarations;
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};
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@@ -112,6 +112,7 @@ static void yyerror(YYLTYPE *loc, _mesa_glsl_parse_state *st, const char *msg)
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%token STRUCT VOID_TOK WHILE
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%token <identifier> IDENTIFIER TYPE_IDENTIFIER NEW_IDENTIFIER
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%type <identifier> any_identifier
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%type <identifier> instance_name_opt
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%token <real> FLOATCONSTANT
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%token <n> INTCONSTANT UINTCONSTANT BOOLCONSTANT
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%token <identifier> FIELD_SELECTION
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@@ -1899,11 +1900,11 @@ uniform_block:
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;
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basic_uniform_block:
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UNIFORM NEW_IDENTIFIER '{' member_list '}' ';'
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UNIFORM NEW_IDENTIFIER '{' member_list '}' instance_name_opt ';'
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{
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void *ctx = state;
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$$ = new(ctx) ast_uniform_block(*state->default_uniform_qualifier,
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$2, $4);
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$2, $4, $6);
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if (!state->ARB_uniform_buffer_object_enable) {
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_mesa_glsl_error(& @1, state,
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@@ -1917,6 +1918,21 @@ basic_uniform_block:
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}
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;
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instance_name_opt:
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/* empty */
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{
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$$ = NULL;
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}
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| NEW_IDENTIFIER
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{
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if (!(state->language_version == 300 && state->es_shader)) {
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_mesa_glsl_error(& @1, state,
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"#version 300 es required for using uniform "
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"blocks with an instance name\n");
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}
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}
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;
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member_list:
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member_declaration
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{
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