mesa: Don't resurrect deleted ARB VAOs in glPopClientAttrib
When ARB VAOs are used, glPopClientAttrib does not resurrect a deleted VAO or VBO. This difference between the two spec is, unfortunately, not very well spelled out in the specs. Fixes oglc vao(advanced.pushPop.deleteVAO) and vao(advanced.pushPop.deleteVBO) tests. NOTE: This is a candidate for release branches. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Brian Paul <brianp@vmware.com>
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@@ -58,6 +58,8 @@
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#include "viewport.h"
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#include "mtypes.h"
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#include "main/dispatch.h"
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#include "hash.h"
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#include <stdbool.h>
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/**
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@@ -1337,7 +1339,8 @@ copy_array_object(struct gl_context *ctx,
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static void
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copy_array_attrib(struct gl_context *ctx,
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struct gl_array_attrib *dest,
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struct gl_array_attrib *src)
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struct gl_array_attrib *src,
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bool vbo_deleted)
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{
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/* skip ArrayObj */
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/* skip DefaultArrayObj, Objects */
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@@ -1349,7 +1352,8 @@ copy_array_attrib(struct gl_context *ctx,
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/* skip NewState */
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/* skip RebindArrays */
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copy_array_object(ctx, dest->ArrayObj, src->ArrayObj);
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if (!vbo_deleted)
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copy_array_object(ctx, dest->ArrayObj, src->ArrayObj);
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/* skip ArrayBufferObj */
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/* skip ElementArrayBufferObj */
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@@ -1367,7 +1371,7 @@ save_array_attrib(struct gl_context *ctx,
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* Needs to match value in the object hash. */
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dest->ArrayObj->Name = src->ArrayObj->Name;
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/* And copy all of the rest. */
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copy_array_attrib(ctx, dest, src);
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copy_array_attrib(ctx, dest, src, false);
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/* Just reference them here */
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_mesa_reference_buffer_object(ctx, &dest->ArrayBufferObj,
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@@ -1384,17 +1388,44 @@ restore_array_attrib(struct gl_context *ctx,
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struct gl_array_attrib *dest,
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struct gl_array_attrib *src)
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{
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/* Restore or recreate the array object by its name ... */
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/* The ARB_vertex_array_object spec says:
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*
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* "BindVertexArray fails and an INVALID_OPERATION error is generated
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* if array is not a name returned from a previous call to
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* GenVertexArrays, or if such a name has since been deleted with
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* DeleteVertexArrays."
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*
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* Therefore popping a deleted VAO cannot magically recreate it.
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*
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* The semantics of objects created using APPLE_vertex_array_objects behave
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* differently. These objects expect to be recreated by pop. Alas.
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*/
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const bool arb_vao = (src->ArrayObj->Name != 0
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&& src->ArrayObj->ARBsemantics);
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if (arb_vao && !_mesa_IsVertexArrayAPPLE(src->ArrayObj->Name))
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return;
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_mesa_BindVertexArrayAPPLE(src->ArrayObj->Name);
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/* ... and restore its content */
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copy_array_attrib(ctx, dest, src);
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/* Restore or recreate the buffer objects by the names ... */
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_mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB,
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src->ArrayBufferObj->Name);
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_mesa_BindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB,
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src->ArrayObj->ElementArrayBufferObj->Name);
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if (!arb_vao
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|| src->ArrayBufferObj->Name == 0
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|| _mesa_IsBufferARB(src->ArrayBufferObj->Name)) {
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/* ... and restore its content */
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copy_array_attrib(ctx, dest, src, false);
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_mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB,
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src->ArrayBufferObj->Name);
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} else {
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copy_array_attrib(ctx, dest, src, true);
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}
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if (!arb_vao
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|| src->ArrayObj->ElementArrayBufferObj->Name == 0
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|| _mesa_IsBufferARB(src->ArrayObj->ElementArrayBufferObj->Name))
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_mesa_BindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB,
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src->ArrayObj->ElementArrayBufferObj->Name);
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/* Better safe than sorry?! */
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dest->RebindArrays = GL_TRUE;
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