radv: run nir_opt_shrink_load

LLVM can't shrink loads.

Polaris10:
Totals from affected shaders:
SGPRS: 62528 -> 59955 (-4.11 %)
VGPRS: 44708 -> 44616 (-0.21 %)
Spilled SGPRs: 16 -> 8 (-50.00 %)
Code Size: 1355504 -> 1355172 (-0.02 %) bytes
Max Waves: 11710 -> 11670 (-0.34 %)

Vega10:
Totals from affected shaders:
SGPRS: 51448 -> 50371 (-2.09 %)
VGPRS: 39140 -> 39048 (-0.24 %)
Spilled SGPRs: 16 -> 16 (0.00 %)
Code Size: 1307188 -> 1304296 (-0.22 %) bytes
Max Waves: 11312 -> 11292 (-0.18 %)

This reduces SGPRs spilling in MadMax, and it also reduces
number of SGPRs in DOW3 and F12017. The number of waves slightly
decreases in F1 but I don't see any performance changes after
benchmarking it. Talos and Serious Sam are not affected because
they don't use any push constants.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
Samuel Pitoiset
2018-01-29 17:19:18 +01:00
parent e68562b94b
commit 3488a3f033
2 changed files with 2 additions and 0 deletions

View File

@@ -148,6 +148,8 @@ radv_optimize_nir(struct nir_shader *shader)
NIR_PASS(progress, shader, nir_opt_loop_unroll, 0);
}
} while (progress);
NIR_PASS(progress, shader, nir_opt_shrink_load);
}
nir_shader *