anv: Add an input attachment lowering pass
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
This commit is contained in:
@@ -34,6 +34,7 @@ VULKAN_FILES := \
|
||||
anv_nir.h \
|
||||
anv_nir_apply_dynamic_offsets.c \
|
||||
anv_nir_apply_pipeline_layout.c \
|
||||
anv_nir_lower_input_attachments.c \
|
||||
anv_nir_lower_push_constants.c \
|
||||
anv_pass.c \
|
||||
anv_pipeline.c \
|
||||
|
@@ -31,6 +31,8 @@
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
void anv_nir_lower_input_attachments(nir_shader *shader);
|
||||
|
||||
void anv_nir_lower_push_constants(nir_shader *shader);
|
||||
|
||||
void anv_nir_apply_dynamic_offsets(struct anv_pipeline *pipeline,
|
||||
|
141
src/intel/vulkan/anv_nir_lower_input_attachments.c
Normal file
141
src/intel/vulkan/anv_nir_lower_input_attachments.c
Normal file
@@ -0,0 +1,141 @@
|
||||
/*
|
||||
* Copyright © 2016 Intel Corporation
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice (including the next
|
||||
* paragraph) shall be included in all copies or substantial portions of the
|
||||
* Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
* IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#include "anv_nir.h"
|
||||
#include "nir/nir_builder.h"
|
||||
|
||||
static nir_ssa_def *
|
||||
load_frag_coord(nir_builder *b)
|
||||
{
|
||||
nir_foreach_variable(var, &b->shader->inputs) {
|
||||
if (var->data.location == VARYING_SLOT_POS)
|
||||
return nir_load_var(b, var);
|
||||
}
|
||||
|
||||
nir_variable *pos = nir_variable_create(b->shader, nir_var_shader_in,
|
||||
glsl_vec4_type(), NULL);
|
||||
pos->data.location = VARYING_SLOT_POS;
|
||||
pos->data.origin_upper_left = true;
|
||||
|
||||
return nir_load_var(b, pos);
|
||||
}
|
||||
|
||||
static void
|
||||
try_lower_input_load(nir_function_impl *impl, nir_intrinsic_instr *load)
|
||||
{
|
||||
|
||||
const struct glsl_type *image_type =
|
||||
glsl_without_array(load->variables[0]->var->type);
|
||||
enum glsl_sampler_dim image_dim = glsl_get_sampler_dim(image_type);
|
||||
if (image_dim != GLSL_SAMPLER_DIM_SUBPASS &&
|
||||
image_dim != GLSL_SAMPLER_DIM_SUBPASS_MS)
|
||||
return;
|
||||
|
||||
const bool multisampled = (image_dim == GLSL_SAMPLER_DIM_SUBPASS_MS);
|
||||
|
||||
nir_builder b;
|
||||
nir_builder_init(&b, impl);
|
||||
b.cursor = nir_before_instr(&load->instr);
|
||||
|
||||
nir_ssa_def *frag_coord = nir_f2i(&b, load_frag_coord(&b));
|
||||
nir_ssa_def *offset = nir_ssa_for_src(&b, load->src[0], 2);
|
||||
nir_ssa_def *pos = nir_iadd(&b, frag_coord, offset);
|
||||
|
||||
nir_ssa_def *layer =
|
||||
nir_load_system_value(&b, nir_intrinsic_load_layer_id, 0);
|
||||
nir_ssa_def *coord =
|
||||
nir_vec3(&b, nir_channel(&b, pos, 0), nir_channel(&b, pos, 1), layer);
|
||||
|
||||
nir_tex_instr *tex = nir_tex_instr_create(b.shader, 2 + multisampled);
|
||||
|
||||
tex->op = nir_texop_txf;
|
||||
|
||||
switch (glsl_get_sampler_result_type(image_type)) {
|
||||
case GLSL_TYPE_FLOAT:
|
||||
tex->dest_type = nir_type_float;
|
||||
break;
|
||||
case GLSL_TYPE_INT:
|
||||
tex->dest_type = nir_type_int;
|
||||
break;
|
||||
case GLSL_TYPE_UINT:
|
||||
tex->dest_type = nir_type_uint;
|
||||
break;
|
||||
default:
|
||||
unreachable("Invalid image type");
|
||||
}
|
||||
tex->is_array = true;
|
||||
tex->is_shadow = false;
|
||||
|
||||
tex->texture =
|
||||
nir_deref_as_var(nir_copy_deref(tex, &load->variables[0]->deref));
|
||||
tex->sampler = NULL;
|
||||
tex->texture_index = 0;
|
||||
tex->sampler_index = 0;
|
||||
|
||||
tex->src[0].src_type = nir_tex_src_coord;
|
||||
tex->src[0].src = nir_src_for_ssa(coord);
|
||||
tex->coord_components = 3;
|
||||
|
||||
tex->src[1].src_type = nir_tex_src_lod;
|
||||
tex->src[1].src = nir_src_for_ssa(nir_imm_int(&b, 0));
|
||||
|
||||
if (image_dim == GLSL_SAMPLER_DIM_SUBPASS_MS) {
|
||||
tex->op = nir_texop_txf_ms;
|
||||
|
||||
nir_ssa_def *sample_id =
|
||||
nir_load_system_value(&b, nir_intrinsic_load_sample_id, 0);
|
||||
tex->src[2].src_type = nir_tex_src_ms_index;
|
||||
tex->src[2].src = nir_src_for_ssa(sample_id);
|
||||
}
|
||||
|
||||
nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, NULL);
|
||||
nir_builder_instr_insert(&b, &tex->instr);
|
||||
|
||||
nir_ssa_def_rewrite_uses(&load->dest.ssa,
|
||||
nir_src_for_ssa(&tex->dest.ssa));
|
||||
}
|
||||
|
||||
void
|
||||
anv_nir_lower_input_attachments(nir_shader *shader)
|
||||
{
|
||||
assert(shader->stage == MESA_SHADER_FRAGMENT);
|
||||
|
||||
nir_foreach_function(function, shader) {
|
||||
if (!function->impl)
|
||||
continue;
|
||||
|
||||
nir_foreach_block(block, function->impl) {
|
||||
nir_foreach_instr(instr, block) {
|
||||
if (instr->type != nir_instr_type_intrinsic)
|
||||
continue;
|
||||
|
||||
nir_intrinsic_instr *load = nir_instr_as_intrinsic(instr);
|
||||
|
||||
if (load->intrinsic != nir_intrinsic_image_load)
|
||||
continue;
|
||||
|
||||
try_lower_input_load(function->impl, load);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -172,6 +172,9 @@ anv_shader_compile_to_nir(struct anv_device *device,
|
||||
nir_lower_clip_cull_distance_arrays(nir);
|
||||
nir_validate_shader(nir);
|
||||
|
||||
if (stage == MESA_SHADER_FRAGMENT)
|
||||
anv_nir_lower_input_attachments(nir);
|
||||
|
||||
nir_shader_gather_info(nir, entry_point->impl);
|
||||
|
||||
nir_variable_mode indirect_mask = 0;
|
||||
|
Reference in New Issue
Block a user