st/mesa: use new cso_set_viewport_dims() helper
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
This commit is contained in:
@@ -267,19 +267,9 @@ setup_render_state(struct gl_context *ctx,
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}
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/* viewport state: viewport matching window dims */
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{
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const GLboolean invert = st->state.fb_orientation == Y_0_TOP;
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const GLfloat width = (GLfloat)st->state.framebuffer.width;
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const GLfloat height = (GLfloat)st->state.framebuffer.height;
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struct pipe_viewport_state vp;
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vp.scale[0] = 0.5f * width;
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vp.scale[1] = height * (invert ? -0.5f : 0.5f);
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vp.scale[2] = 0.5f;
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vp.translate[0] = 0.5f * width;
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vp.translate[1] = 0.5f * height;
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vp.translate[2] = 0.5f;
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cso_set_viewport(cso, &vp);
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}
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cso_set_viewport_dims(cso, st->state.framebuffer.width,
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st->state.framebuffer.height,
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st->state.fb_orientation == Y_0_TOP);
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cso_set_vertex_elements(cso, 3, st->util_velems);
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@@ -277,17 +277,8 @@ clear_with_quad(struct gl_context *ctx, unsigned clear_buffers)
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cso_set_rasterizer(cso, &st->clear.raster);
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/* viewport state: viewport matching window dims */
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{
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const GLboolean invert = (st_fb_orientation(fb) == Y_0_TOP);
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struct pipe_viewport_state vp;
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vp.scale[0] = 0.5f * fb_width;
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vp.scale[1] = fb_height * (invert ? -0.5f : 0.5f);
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vp.scale[2] = 0.5f;
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vp.translate[0] = 0.5f * fb_width;
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vp.translate[1] = 0.5f * fb_height;
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vp.translate[2] = 0.5f;
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cso_set_viewport(cso, &vp);
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}
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cso_set_viewport_dims(st->cso_context, fb_width, fb_height,
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st_fb_orientation(fb) == Y_0_TOP);
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set_fragment_shader(st);
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cso_set_tessctrl_shader_handle(cso, NULL);
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@@ -596,18 +596,8 @@ draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
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}
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/* viewport state: viewport matching window dims */
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{
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const float w = (float) ctx->DrawBuffer->Width;
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const float h = (float) ctx->DrawBuffer->Height;
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struct pipe_viewport_state vp;
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vp.scale[0] = 0.5f * w;
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vp.scale[1] = -0.5f * h;
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vp.scale[2] = 0.5f;
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vp.translate[0] = 0.5f * w;
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vp.translate[1] = 0.5f * h;
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vp.translate[2] = 0.5f;
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cso_set_viewport(cso, &vp);
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}
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cso_set_viewport_dims(cso, ctx->DrawBuffer->Width,
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ctx->DrawBuffer->Height, TRUE);
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cso_set_vertex_elements(cso, 3, st->util_velems);
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cso_set_stream_outputs(cso, 0, NULL, NULL);
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