v3d: Add support for the TMUWT instruction.
This instruction is used to ensure that TMU stores have been processed before moving on. In particular, you need any TMU ops to be done by the time the shader ends.
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@@ -940,6 +940,7 @@ VIR_A_ALU0(TIDX)
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VIR_A_ALU0(EIDX)
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VIR_A_ALU1(LDVPMV_IN)
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VIR_A_ALU1(LDVPMV_OUT)
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VIR_A_ALU0(TMUWT)
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VIR_A_ALU0(FXCD)
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VIR_A_ALU0(XCD)
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