glsl/nir: add pixel_center_integer to shader info
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -159,6 +159,8 @@ typedef struct shader_info {
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bool post_depth_coverage;
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bool pixel_center_integer;
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/** gl_FragDepth layout for ARB_conservative_depth. */
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enum gl_frag_depth_layout depth_layout;
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} fs;
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