anv: Refactor memory type setup
This makes us walk over the heaps one at a time and add the types for LLC and !LLC to each heap. Reviewed-by: Nanley Chery <nanley.g.chery@intel.com> Cc: "17.1" <mesa-stable@lists.freedesktop.org>
This commit is contained in:
@@ -112,42 +112,6 @@ anv_physical_device_init_heaps(struct anv_physical_device *device, int fd)
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if (result != VK_SUCCESS)
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return result;
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if (device->info.has_llc) {
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/* Big core GPUs share LLC with the CPU and thus one memory type can be
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* both cached and coherent at the same time.
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*/
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device->memory.type_count = 1;
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device->memory.types[0] = (struct anv_memory_type) {
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.propertyFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT |
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
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VK_MEMORY_PROPERTY_HOST_COHERENT_BIT |
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VK_MEMORY_PROPERTY_HOST_CACHED_BIT,
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.heapIndex = 0,
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.valid_buffer_usage = ~0,
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};
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} else {
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/* The spec requires that we expose a host-visible, coherent memory
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* type, but Atom GPUs don't share LLC. Thus we offer two memory types
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* to give the application a choice between cached, but not coherent and
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* coherent but uncached (WC though).
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*/
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device->memory.type_count = 2;
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device->memory.types[0] = (struct anv_memory_type) {
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.propertyFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT |
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
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VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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.heapIndex = 0,
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.valid_buffer_usage = ~0,
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};
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device->memory.types[1] = (struct anv_memory_type) {
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.propertyFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT |
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
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VK_MEMORY_PROPERTY_HOST_CACHED_BIT,
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.heapIndex = 0,
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.valid_buffer_usage = ~0,
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};
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}
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device->memory.heap_count = 1;
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device->memory.heaps[0] = (struct anv_memory_heap) {
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.size = heap_size,
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@@ -155,6 +119,46 @@ anv_physical_device_init_heaps(struct anv_physical_device *device, int fd)
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.supports_48bit_addresses = device->supports_48bit_addresses,
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};
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uint32_t type_count = 0;
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for (uint32_t heap = 0; heap < device->memory.heap_count; heap++) {
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uint32_t valid_buffer_usage = ~0;
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if (device->info.has_llc) {
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/* Big core GPUs share LLC with the CPU and thus one memory type can be
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* both cached and coherent at the same time.
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*/
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device->memory.types[type_count++] = (struct anv_memory_type) {
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.propertyFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT |
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
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VK_MEMORY_PROPERTY_HOST_COHERENT_BIT |
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VK_MEMORY_PROPERTY_HOST_CACHED_BIT,
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.heapIndex = heap,
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.valid_buffer_usage = valid_buffer_usage,
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};
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} else {
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/* The spec requires that we expose a host-visible, coherent memory
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* type, but Atom GPUs don't share LLC. Thus we offer two memory types
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* to give the application a choice between cached, but not coherent and
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* coherent but uncached (WC though).
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*/
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device->memory.types[type_count++] = (struct anv_memory_type) {
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.propertyFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT |
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
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VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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.heapIndex = heap,
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.valid_buffer_usage = valid_buffer_usage,
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};
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device->memory.types[type_count++] = (struct anv_memory_type) {
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.propertyFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT |
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
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VK_MEMORY_PROPERTY_HOST_CACHED_BIT,
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.heapIndex = heap,
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.valid_buffer_usage = valid_buffer_usage,
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};
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}
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}
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device->memory.type_count = type_count;
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return VK_SUCCESS;
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}
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