Track fragment and vertex shader code generation via pipe shader state objects.

Unfortunately, the generated fragment shader code is effectively unusable until
it handles quad->mask.
This commit is contained in:
Michel Dänzer
2007-10-03 20:33:23 +02:00
parent ce765a7fb7
commit 344464bf2e
10 changed files with 45 additions and 31 deletions

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@@ -124,9 +124,6 @@ struct draw_stage
*/
struct draw_vertex_shader {
const struct pipe_shader_state *state;
#if defined(__i386__) || defined(__386__)
struct x86_function sse2_program;
#endif
};
/**

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@@ -214,12 +214,13 @@ draw_create_vertex_shader(struct draw_context *draw,
vs->state = shader;
#if defined(__i386__) || defined(__386__)
x86_init_func(&vs->sse2_program);
if (draw->use_sse) {
tgsi_emit_sse2(shader->tokens, &vs->sse2_program);
((struct pipe_shader_state*)(vs->state))->executable =
x86_get_func(&vs->sse2_program);
x86_init_func( &shader->sse2_program );
tgsi_emit_sse2( shader->tokens, &shader->sse2_program );
((struct pipe_shader_state *)shader)->executable = (void *)
x86_get_func( &shader->sse2_program );
}
#endif
@@ -243,9 +244,12 @@ void draw_delete_vertex_shader(struct draw_context *draw,
void *vcso)
{
struct draw_vertex_shader *vs = (struct draw_vertex_shader*)(vcso);
#if defined(__i386__) || defined(__386__)
x86_release_func(&vs->sse2_program);
x86_release_func(&vs->state->sse2_program);
#endif
free(vs->state);
free(vcso);
}

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@@ -40,6 +40,8 @@
#include "p_compiler.h"
#include "x86/rtasm/x86sse.h"
/**
* Implementation limits
*/
@@ -143,6 +145,9 @@ struct pipe_constant_buffer {
struct pipe_shader_state {
const struct tgsi_token *tokens;
#if defined(__i386__) || defined(__386__)
struct x86_function sse2_program;
#endif
void *executable;
/** These fields somewhat constitute the shader "signature" */

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@@ -249,6 +249,12 @@ struct pipe_context *softpipe_create( struct pipe_winsys *pipe_winsys,
{
struct softpipe_context *softpipe = CALLOC_STRUCT(softpipe_context);
#if defined(__i386__) || defined(__386__)
softpipe->use_sse = getenv("GALLIUM_SSE") != NULL;
#else
softpipe->use_sse = false;
#endif
softpipe->pipe.winsys = pipe_winsys;
softpipe->pipe.destroy = softpipe_destroy;

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@@ -154,6 +154,8 @@ struct softpipe_context {
struct draw_stage *vbuf;
struct pipe_surface *cbuf; /**< current color buffer (one of cbufs) */
int use_sse : 1;
};

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@@ -103,7 +103,8 @@ shade_quad(
machine->Inputs[0].xyzw[1].f[3] = fy + 1.0f;
/* run shader */
if( softpipe->fs->executable != NULL ) {
/* XXX: Generated code effectively unusable until it handles quad->mask */
if( !quad->mask && softpipe->fs->executable != NULL ) {
codegen_function func = (codegen_function) softpipe->fs->executable;
func(
machine->Inputs,

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@@ -31,17 +31,31 @@
#include "pipe/p_defines.h"
#include "pipe/p_winsys.h"
#include "pipe/draw/draw_context.h"
#include "pipe/tgsi/exec/tgsi_core.h"
void * softpipe_create_fs_state(struct pipe_context *pipe,
const struct pipe_shader_state *templ)
{
struct softpipe_context *softpipe = softpipe_context(pipe);
/* Decide whether we'll be codegenerating this shader and if so do
* that now.
*/
struct pipe_shader_state *state = malloc(sizeof(struct pipe_shader_state));
memcpy(state, templ, sizeof(struct pipe_shader_state));
#if defined(__i386__) || defined(__386__)
if (softpipe->use_sse) {
x86_init_func( &state->sse2_program );
tgsi_emit_sse2_fs( state->tokens, &state->sse2_program );
state->executable = (void *)x86_get_func( &state->sse2_program );
}
#endif
return state;
}
@@ -57,6 +71,12 @@ void softpipe_bind_fs_state(struct pipe_context *pipe, void *fs)
void softpipe_delete_fs_state(struct pipe_context *pipe,
void *shader)
{
#if defined(__i386__) || defined(__386__)
struct pipe_shader_state *state = shader;
x86_release_func( &state->sse2_program );
#endif
free(shader);
}

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@@ -108,10 +108,6 @@ static struct gl_program *st_new_program( GLcontext *ctx,
prog->serialNo = 1;
#if defined(__i386__) || defined(__386__)
x86_init_func( &prog->sse2_program );
#endif
return _mesa_init_fragment_program( ctx,
&prog->Base,
target,
@@ -140,9 +136,6 @@ static void st_delete_program( GLcontext *ctx,
{
struct st_fragment_program *stfp
= (struct st_fragment_program *) prog;
#if defined(__i386__) || defined(__386__)
x86_release_func( &stfp->sse2_program );
#endif
st_remove_fragment_program(st, stfp);
}
break;

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@@ -390,16 +390,6 @@ st_translate_fragment_program(struct st_context *st,
if (TGSI_DEBUG)
tgsi_dump( tokensOut, 0/*TGSI_DUMP_VERBOSE*/ );
#if defined(__i386__) || defined(__386__)
if (draw_use_sse(st->draw)) {
if (stfp->sse2_program.csr == stfp->sse2_program.store)
tgsi_emit_sse2_fs( tokensOut, &stfp->sse2_program );
if (!cso->state.executable)
((struct cso_fragment_shader*)cso)->state.executable = (void *) x86_get_func( &stfp->sse2_program );
}
#endif
return cso;
}

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@@ -61,10 +61,6 @@ struct st_fragment_program
/** The program in TGSI format */
struct tgsi_token tokens[ST_MAX_SHADER_TOKENS];
#if defined(__i386__) || defined(__386__)
struct x86_function sse2_program;
#endif
/** Pointer to the corresponding cached shader */
const struct cso_fragment_shader *fs;