zink: unify code for emitting named uint-based variable instructions

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7130>
This commit is contained in:
Mike Blumenkrantz
2020-07-07 14:28:31 -04:00
committed by Marge Bot
parent 20d73a9049
commit 3424e17b9a

View File

@@ -1606,33 +1606,16 @@ emit_load_front_face(struct ntv_context *ctx, nir_intrinsic_instr *intr)
}
static void
emit_load_instance_id(struct ntv_context *ctx, nir_intrinsic_instr *intr)
emit_load_uint_input(struct ntv_context *ctx, nir_intrinsic_instr *intr, SpvId *var_id, const char *var_name, SpvBuiltIn builtin)
{
SpvId var_type = spirv_builder_type_uint(&ctx->builder, 32);
if (!ctx->instance_id_var)
ctx->instance_id_var = create_builtin_var(ctx, var_type,
SpvStorageClassInput,
"gl_InstanceId",
SpvBuiltInInstanceIndex);
if (!*var_id)
*var_id = create_builtin_var(ctx, var_type,
SpvStorageClassInput,
var_name,
builtin);
SpvId result = spirv_builder_emit_load(&ctx->builder, var_type,
ctx->instance_id_var);
assert(1 == nir_dest_num_components(intr->dest));
store_dest(ctx, &intr->dest, result, nir_type_uint);
}
static void
emit_load_vertex_id(struct ntv_context *ctx, nir_intrinsic_instr *intr)
{
SpvId var_type = spirv_builder_type_uint(&ctx->builder, 32);
if (!ctx->vertex_id_var)
ctx->vertex_id_var = create_builtin_var(ctx, var_type,
SpvStorageClassInput,
"gl_VertexID",
SpvBuiltInVertexIndex);
SpvId result = spirv_builder_emit_load(&ctx->builder, var_type,
ctx->vertex_id_var);
SpvId result = spirv_builder_emit_load(&ctx->builder, var_type, *var_id);
assert(1 == nir_dest_num_components(intr->dest));
store_dest(ctx, &intr->dest, result, nir_type_uint);
}
@@ -1662,11 +1645,11 @@ emit_intrinsic(struct ntv_context *ctx, nir_intrinsic_instr *intr)
break;
case nir_intrinsic_load_instance_id:
emit_load_instance_id(ctx, intr);
emit_load_uint_input(ctx, intr, &ctx->instance_id_var, "gl_InstanceId", SpvBuiltInInstanceIndex);
break;
case nir_intrinsic_load_vertex_id:
emit_load_vertex_id(ctx, intr);
emit_load_uint_input(ctx, intr, &ctx->vertex_id_var, "gl_VertexId", SpvBuiltInVertexIndex);
break;
default: