st/mesa/r200/i915/i965: eliminate gl_fragment_program

Here we move OriginUpperLeft and PixelCenterInteger into gl_program
all other fields have been replace by shader_info.

V2: Don't use anonymous union/structs to hold vertex/fragment fields
suggested by Ian.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Timothy Arceri
2016-10-19 13:23:37 +11:00
parent 17e28a1571
commit 3423488d55
60 changed files with 281 additions and 361 deletions

View File

@@ -72,8 +72,7 @@ _mesa_alloc_shared_state(struct gl_context *ctx)
shared->DefaultVertexProgram =
ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0);
shared->DefaultFragmentProgram =
gl_fragment_program(ctx->Driver.NewProgram(ctx,
GL_FRAGMENT_PROGRAM_ARB, 0));
ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
shared->ATIShaders = _mesa_NewHashTable();
shared->DefaultFragmentShader = _mesa_new_ati_fragment_shader(ctx, 0);
@@ -332,7 +331,7 @@ free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared)
_mesa_DeleteHashTable(shared->Programs);
_mesa_reference_program(ctx, &shared->DefaultVertexProgram, NULL);
_mesa_reference_fragprog(ctx, &shared->DefaultFragmentProgram, NULL);
_mesa_reference_program(ctx, &shared->DefaultFragmentProgram, NULL);
_mesa_HashDeleteAll(shared->ATIShaders, delete_fragshader_cb, ctx);
_mesa_DeleteHashTable(shared->ATIShaders);