st/mesa/r200/i915/i965: eliminate gl_fragment_program
Here we move OriginUpperLeft and PixelCenterInteger into gl_program all other fields have been replace by shader_info. V2: Don't use anonymous union/structs to hold vertex/fragment fields suggested by Ian. Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
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@@ -72,8 +72,7 @@ _mesa_alloc_shared_state(struct gl_context *ctx)
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shared->DefaultVertexProgram =
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ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0);
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shared->DefaultFragmentProgram =
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gl_fragment_program(ctx->Driver.NewProgram(ctx,
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GL_FRAGMENT_PROGRAM_ARB, 0));
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ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
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shared->ATIShaders = _mesa_NewHashTable();
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shared->DefaultFragmentShader = _mesa_new_ati_fragment_shader(ctx, 0);
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@@ -332,7 +331,7 @@ free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared)
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_mesa_DeleteHashTable(shared->Programs);
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_mesa_reference_program(ctx, &shared->DefaultVertexProgram, NULL);
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_mesa_reference_fragprog(ctx, &shared->DefaultFragmentProgram, NULL);
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_mesa_reference_program(ctx, &shared->DefaultFragmentProgram, NULL);
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_mesa_HashDeleteAll(shared->ATIShaders, delete_fragshader_cb, ctx);
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_mesa_DeleteHashTable(shared->ATIShaders);
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