st/mesa/r200/i915/i965: eliminate gl_fragment_program

Here we move OriginUpperLeft and PixelCenterInteger into gl_program
all other fields have been replace by shader_info.

V2: Don't use anonymous union/structs to hold vertex/fragment fields
suggested by Ian.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Timothy Arceri
2016-10-19 13:23:37 +11:00
parent 17e28a1571
commit 3423488d55
60 changed files with 281 additions and 361 deletions

View File

@@ -39,16 +39,7 @@ copy_shader_info(const struct gl_shader_program *shader_prog,
info->system_values_read = sh->Program->SystemValuesRead;
info->uses_texture_gather = sh->Program->UsesGather;
switch (sh->Stage) {
case MESA_SHADER_FRAGMENT: {
struct gl_fragment_program *fp =
(struct gl_fragment_program *)sh->Program;
info->fs.early_fragment_tests = sh->info.EarlyFragmentTests;
break;
}
default:
break; /* No stage-specific info */
if (sh->Stage == MESA_SHADER_FRAGMENT) {
sh->Program->info.fs.early_fragment_tests = sh->info.EarlyFragmentTests;
}
}