radeonsi: upload shaders via a staging buffer so as not to map VRAM directly

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25494>
This commit is contained in:
Marek Olšák
2023-01-20 21:54:57 -05:00
parent 23af6d3d35
commit 340218c51e
3 changed files with 59 additions and 8 deletions

View File

@@ -78,6 +78,7 @@ static const struct debug_named_value radeonsi_debug_options[] = {
{"reserve_vmid", DBG(RESERVE_VMID), "Force VMID reservation per context."},
{"shadowregs", DBG(SHADOW_REGS), "Enable CP register shadowing."},
{"nofastdlist", DBG(NO_FAST_DISPLAY_LIST), "Disable fast display lists"},
{"nodmashaders", DBG(NO_DMA_SHADERS), "Disable uploading shaders via CP DMA and map them directly."},
/* Multimedia options: */
{ "noefc", DBG(NO_EFC), "Disable hardware based encoder colour format conversion."},

View File

@@ -221,6 +221,7 @@ enum
DBG_RESERVE_VMID,
DBG_SHADOW_REGS,
DBG_NO_FAST_DISPLAY_LIST,
DBG_NO_DMA_SHADERS,
/* Multimedia options: */
DBG_NO_EFC,

View File

@@ -18,6 +18,7 @@
#include "util/u_memory.h"
#include "util/mesa-sha1.h"
#include "util/ralloc.h"
#include "util/u_upload_mgr.h"
static const char scratch_rsrc_dword0_symbol[] = "SCRATCH_RSRC_DWORD0";
@@ -908,12 +909,14 @@ static bool upload_binary_elf(struct si_screen *sscreen, struct si_shader *shade
return false;
unsigned rx_size = ac_align_shader_binary_for_prefetch(&sscreen->info, binary.rx_size);
bool dma_upload = !(sscreen->debug_flags & DBG(NO_DMA_SHADERS));
si_resource_reference(&shader->bo, NULL);
shader->bo = si_aligned_buffer_create(
&sscreen->b,
(sscreen->info.cpdma_prefetch_writes_memory ? 0 : SI_RESOURCE_FLAG_READ_ONLY) |
SI_RESOURCE_FLAG_DRIVER_INTERNAL | SI_RESOURCE_FLAG_32BIT,
SI_RESOURCE_FLAG_DRIVER_INTERNAL | SI_RESOURCE_FLAG_32BIT |
(dma_upload || sscreen->info.cpdma_prefetch_writes_memory ? 0 : SI_RESOURCE_FLAG_READ_ONLY) |
(dma_upload ? PIPE_RESOURCE_FLAG_UNMAPPABLE : 0),
PIPE_USAGE_IMMUTABLE, align(rx_size, SI_CPDMA_ALIGNMENT), 256);
if (!shader->bo)
return false;
@@ -924,11 +927,28 @@ static bool upload_binary_elf(struct si_screen *sscreen, struct si_shader *shade
u.get_external_symbol = si_get_external_symbol;
u.cb_data = &scratch_va;
u.rx_va = shader->bo->gpu_address;
u.rx_ptr = sscreen->ws->buffer_map(sscreen->ws,
shader->bo->buf, NULL,
PIPE_MAP_READ_WRITE | PIPE_MAP_UNSYNCHRONIZED | RADEON_MAP_TEMPORARY);
if (!u.rx_ptr)
return false;
struct si_context *upload_ctx = NULL;
struct pipe_resource *staging = NULL;
unsigned staging_offset = 0;
if (dma_upload) {
/* First upload into a staging buffer. */
upload_ctx = si_get_aux_context(&sscreen->aux_context.shader_upload);
u_upload_alloc(upload_ctx->b.stream_uploader, 0, binary.rx_size, 256,
&staging_offset, &staging, (void**)&u.rx_ptr);
if (!u.rx_ptr) {
si_put_aux_context_flush(&sscreen->aux_context.shader_upload);
return false;
}
} else {
u.rx_ptr = sscreen->ws->buffer_map(sscreen->ws,
shader->bo->buf, NULL,
PIPE_MAP_READ_WRITE | PIPE_MAP_UNSYNCHRONIZED | RADEON_MAP_TEMPORARY);
if (!u.rx_ptr)
return false;
}
int size = ac_rtld_upload(&u);
@@ -939,7 +959,36 @@ static bool upload_binary_elf(struct si_screen *sscreen, struct si_shader *shade
memcpy(shader->binary.uploaded_code, u.rx_ptr, size);
}
sscreen->ws->buffer_unmap(sscreen->ws, shader->bo->buf);
if (dma_upload) {
/* Then copy from the staging buffer to VRAM.
*
* We can't use the upload copy in si_buffer_transfer_unmap because that might use
* a compute shader, and we can't use shaders in the code that is responsible for making
* them available.
*/
si_cp_dma_copy_buffer(upload_ctx, &shader->bo->b.b, staging, 0, staging_offset,
binary.rx_size, SI_OP_SYNC_AFTER, SI_COHERENCY_SHADER,
sscreen->info.gfx_level >= GFX7 ? L2_LRU : L2_BYPASS);
upload_ctx->flags |= SI_CONTEXT_INV_ICACHE | SI_CONTEXT_INV_L2;
#if 0 /* debug: validate whether the copy was successful */
uint32_t *dst_binary = malloc(binary.rx_size);
uint32_t *src_binary = (uint32_t*)u.rx_ptr;
pipe_buffer_read(&upload_ctx->b, &shader->bo->b.b, 0, binary.rx_size, dst_binary);
puts("dst_binary == src_binary:");
for (unsigned i = 0; i < binary.rx_size / 4; i++) {
printf(" %08x == %08x\n", dst_binary[i], src_binary[i]);
}
free(dst_binary);
exit(0);
#endif
si_put_aux_context_flush(&sscreen->aux_context.shader_upload);
pipe_resource_reference(&staging, NULL);
} else {
sscreen->ws->buffer_unmap(sscreen->ws, shader->bo->buf);
}
ac_rtld_close(&binary);
shader->gpu_address = u.rx_va;