texture compression: getting warmer
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@@ -37,6 +37,8 @@ static GLboolean fxt1, dxtc, s3tc;
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static const char *TextureName (GLenum TC)
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{
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switch (TC) {
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case GL_RGB:
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return "RGB";
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case GL_RGBA:
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return "RGBA";
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case GL_COMPRESSED_RGB:
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@@ -46,7 +46,6 @@
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#include "texcompress.h"
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#include "texobj.h"
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#include "texstore.h"
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#include "texutil.h"
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void
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@@ -1207,7 +1206,7 @@ fxDDTexImage2D(GLcontext * ctx, GLenum target, GLint level,
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fxMesaContext fxMesa = FX_CONTEXT(ctx);
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tfxTexInfo *ti;
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tfxMipMapLevel *mml;
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GLint texelBytes;
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GLint texelBytes, dstRowStride;
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if (TDFX_DEBUG & VERBOSE_TEXTURE) {
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fprintf(stderr, "fxDDTexImage2D: id=%d int 0x%x format 0x%x type 0x%x %dx%d\n",
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@@ -1279,14 +1278,17 @@ fxDDTexImage2D(GLcontext * ctx, GLenum target, GLint level,
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/*if (!fxMesa->HaveTexFmt) assert(texelBytes == 1 || texelBytes == 2);*/
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mml->glideFormat = fxGlideFormat(texImage->TexFormat->MesaFormat);
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/* [dBorca] Hack alert ZZZ: how do we handle FX_TC_NCC/FX_TC_NAPALM? */
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/* [dBorca] Hack alert ZZZ: how do we handle S3TC outside MESA?!?!?! */
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/* [dBorca] ZYX: how do we handle FX_TC_NCC/FX_TC_NAPALM? */
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/* [dBorca] ZYX: how do we handle S3TC outside MESA?!?!?! */
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/* [dBorca] ZYX: how do we handle aspectratio adjustemnt? */
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/* allocate mipmap buffer */
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assert(!texImage->Data);
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if (texImage->IsCompressed) {
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dstRowStride = _mesa_compressed_row_stride(texImage->IntFormat, mml->width);
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texImage->Data = MESA_PBUFFER_ALLOC(texImage->CompressedSize);
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} else {
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dstRowStride = mml->width * texelBytes;
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texImage->Data = MESA_PBUFFER_ALLOC(mml->width * mml->height * texelBytes);
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}
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if (!texImage->Data) {
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@@ -1332,10 +1334,10 @@ fxDDTexImage2D(GLcontext * ctx, GLenum target, GLint level,
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texImage->TexFormat->StoreImage(ctx, 2, texImage->Format,
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texImage->TexFormat, texImage->Data,
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0, 0, 0, /* dstX/Y/Zoffset */
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mml->width * texelBytes, /* dstRowStride */
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dstRowStride,
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0, /* dstImageStride */
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mml->width, mml->height, 1,
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GL_BGRA, type, tempImage, packing);
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GL_BGRA, CHAN_TYPE, tempImage, &ctx->DefaultPacking);
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FREE(rgbaImage);
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} else {
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/* [dBorca] mild case:
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@@ -1370,7 +1372,7 @@ fxDDTexImage2D(GLcontext * ctx, GLenum target, GLint level,
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texImage->TexFormat->StoreImage(ctx, 2, texImage->Format,
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texImage->TexFormat, texImage->Data,
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0, 0, 0, /* dstX/Y/Zoffset */
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mml->width * texelBytes, /* dstRowStride */
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dstRowStride,
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0, /* dstImageStride */
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width, height, 1,
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format, type, pixels, packing);
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@@ -40,14 +40,14 @@
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#include "texstore.h"
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static GLint
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static GLuint
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compress_fxt1 (GLcontext *ctx,
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GLint srcWidth,
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GLint srcHeight,
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GLsizei srcWidth,
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GLsizei srcHeight,
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GLenum srcFormat,
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const GLvoid *pixels,
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const GLchan *source,
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GLint srcRowStride,
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GLvoid *dst,
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GLubyte *dest,
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GLint dstRowStride);
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@@ -69,12 +69,9 @@ texstore_rgb_fxt1(STORE_PARAMS)
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const GLchan *pixels;
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GLint srcRowStride;
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GLubyte *dst;
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GLint texWidth;
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const GLint texWidth = dstRowStride * 8 / 16; /* a bit of a hack */
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const GLchan *tempImage = NULL;
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dstRowStride = _mesa_compressed_row_stride(GL_COMPRESSED_RGB_FXT1_3DFX, srcWidth);
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texWidth = dstRowStride * 8 / 16; /* a bit of a hack */
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ASSERT(dstFormat == &_mesa_texformat_rgb_fxt1);
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ASSERT(dstXoffset % 8 == 0);
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ASSERT(dstYoffset % 4 == 0);
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@@ -130,13 +127,10 @@ texstore_rgba_fxt1(STORE_PARAMS)
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const GLchan *pixels;
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GLint srcRowStride;
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GLubyte *dst;
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GLint texWidth;
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GLint texWidth = dstRowStride * 8 / 16; /* a bit of a hack */
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const GLchan *tempImage = NULL;
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dstRowStride = _mesa_compressed_row_stride(GL_COMPRESSED_RGBA_FXT1_3DFX, srcWidth);
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texWidth = dstRowStride * 8 / 16; /* a bit of a hack */
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ASSERT(dstFormat == &_mesa_texformat_rgba_dxt1);
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ASSERT(dstFormat == &_mesa_texformat_rgba_fxt1);
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ASSERT(dstXoffset % 8 == 0);
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ASSERT(dstYoffset % 4 == 0);
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ASSERT(dstZoffset == 0);
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@@ -269,14 +263,14 @@ const struct gl_texture_format _mesa_texformat_rgba_fxt1 = {
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};
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static GLint
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static GLuint
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compress_fxt1 (GLcontext *ctx,
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GLint srcWidth,
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GLint srcHeight,
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GLsizei srcWidth,
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GLsizei srcHeight,
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GLenum srcFormat,
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const GLvoid *pixels,
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const GLchan *source,
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GLint srcRowStride,
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GLvoid *dst,
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GLubyte *dest,
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GLint dstRowStride)
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{
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/* here be dragons */
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@@ -57,7 +57,7 @@ texstore_rgb_dxt1(STORE_PARAMS)
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const GLchan *pixels;
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GLint srcRowStride;
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GLubyte *dst;
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const GLint texWidth = dstRowStride / 2; /* a bit of a hack */
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const GLint texWidth = dstRowStride * 4 / 8; /* a bit of a hack */
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const GLchan *tempImage = NULL;
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ASSERT(dstFormat == &_mesa_texformat_rgb_dxt1);
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@@ -114,7 +114,7 @@ texstore_rgba_dxt1(STORE_PARAMS)
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const GLchan *pixels;
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GLint srcRowStride;
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GLubyte *dst;
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const GLint texWidth = dstRowStride / 2; /* a bit of a hack */
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const GLint texWidth = dstRowStride * 4 / 8; /* a bit of a hack */
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const GLchan *tempImage = NULL;
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ASSERT(dstFormat == &_mesa_texformat_rgba_dxt1);
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@@ -169,7 +169,7 @@ texstore_rgba_dxt3(STORE_PARAMS)
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const GLchan *pixels;
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GLint srcRowStride;
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GLubyte *dst;
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const GLint texWidth = dstRowStride / 4; /* a bit of a hack */
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const GLint texWidth = dstRowStride * 4 / 16; /* a bit of a hack */
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const GLchan *tempImage = NULL;
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ASSERT(dstFormat == &_mesa_texformat_rgba_dxt3);
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@@ -223,7 +223,7 @@ texstore_rgba_dxt5(STORE_PARAMS)
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const GLchan *pixels;
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GLint srcRowStride;
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GLubyte *dst;
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const GLint texWidth = dstRowStride / 4; /* a bit of a hack */
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const GLint texWidth = dstRowStride * 4 / 16; /* a bit of a hack */
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const GLchan *tempImage = NULL;
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ASSERT(dstFormat == &_mesa_texformat_rgba_dxt5);
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@@ -3280,3 +3280,37 @@ do { \
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_mesa_problem(NULL,"unexpected bytes/pixel in _mesa_rescale_teximage2d");
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}
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}
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/**
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* Upscale an image by replication, not (typical) stretching.
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* We use this when the image width or height is less than a
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* certain size (4, 8) and we need to upscale an image.
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*/
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void
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_mesa_upscale_teximage2d (GLsizei inWidth, GLsizei inHeight,
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GLsizei outWidth, GLsizei outHeight,
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GLint comps, const GLchan *src, GLint srcRowStride,
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GLchan *dest )
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{
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GLint i, j, k;
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ASSERT(outWidth >= inWidth);
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ASSERT(outHeight >= inHeight);
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ASSERT(inWidth == 1 || inWidth == 2 || inHeight == 1 || inHeight == 2);
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#if 0
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ASSERT((outWidth & 3) == 0);
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ASSERT((outHeight & 3) == 0);
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#endif
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for (i = 0; i < outHeight; i++) {
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const GLint ii = i % inHeight;
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for (j = 0; j < outWidth; j++) {
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const GLint jj = j % inWidth;
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for (k = 0; k < comps; k++) {
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dest[(i * outWidth + j) * comps + k]
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= src[ii * srcRowStride + jj * comps + k];
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}
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}
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}
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}
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@@ -232,4 +232,10 @@ _mesa_rescale_teximage2d(GLuint bytesPerPixel, GLuint dstRowStride,
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GLint dstWidth, GLint dstHeight,
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const GLvoid *srcImage, GLvoid *dstImage);
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extern void
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_mesa_upscale_teximage2d( GLsizei inWidth, GLsizei inHeight,
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GLsizei outWidth, GLsizei outHeight,
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GLint comps, const GLchan *src, GLint srcRowStride,
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GLchan *dest );
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#endif
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