Make GL_ARB_texture_compression mandatory

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Ian Romanick
2009-01-27 17:36:03 -08:00
committed by Ian Romanick
parent 26da28c995
commit 33fa5e4bfa
22 changed files with 117 additions and 164 deletions

View File

@@ -64,7 +64,7 @@ static const struct {
{ OFF, "GL_ARB_shadow", F(ARB_shadow) },
{ OFF, "GL_ARB_shadow_ambient", F(ARB_shadow_ambient) },
{ OFF, "GL_ARB_texture_border_clamp", F(ARB_texture_border_clamp) },
{ OFF, "GL_ARB_texture_compression", F(ARB_texture_compression) },
{ ON, "GL_ARB_texture_compression", F(ARB_texture_compression) },
{ OFF, "GL_ARB_texture_cube_map", F(ARB_texture_cube_map) },
{ OFF, "GL_ARB_texture_env_add", F(EXT_texture_env_add) },
{ OFF, "GL_ARB_texture_env_combine", F(ARB_texture_env_combine) },
@@ -345,7 +345,7 @@ _mesa_enable_1_3_extensions(GLcontext *ctx)
ctx->Extensions.ARB_multisample = GL_TRUE;
ctx->Extensions.ARB_multitexture = GL_TRUE;
ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
ctx->Extensions.ARB_texture_compression = GL_TRUE;
/*ctx->Extensions.ARB_texture_compression = GL_TRUE;*/
ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;