i965: Dump linked shaders on MESA_GLSL=dump.
Often, the original shader IR isn't terribly interesting because a lot of crucial optimizations haven't been done (such as inlining built-ins). ir_to_mesa used to print this out for us, but since we don't use it, we have to do it ourselves. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Eric Anholt <eric@anholt.net>
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@@ -210,6 +210,15 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
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_mesa_associate_uniform_storage(ctx, shProg, prog->Parameters);
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_mesa_reference_program(ctx, &prog, NULL);
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if (ctx->Shader.Flags & GLSL_DUMP) {
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static const char *target_strings[]
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= { "vertex", "fragment", "geometry" };
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printf("\n");
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printf("GLSL IR for linked %s program %d:\n", target_strings[stage],
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shProg->Name);
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_mesa_print_ir(shader->base.ir, NULL);
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}
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}
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if (!brw_shader_precompile(ctx, shProg))
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