Remove the never-used SI-style imports/exports code.
This commit is contained in:
@@ -154,166 +154,6 @@ static void
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free_shared_state( GLcontext *ctx, struct gl_shared_state *ss );
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/**********************************************************************/
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/** \name OpenGL SI-style interface (new in Mesa 3.5)
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*
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* \if subset
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* \note Most of these functions are never called in the Mesa subset.
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* \endif
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*/
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/*@{*/
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/**
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* Destroy context callback.
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*
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* \param gc context.
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* \return GL_TRUE on success, or GL_FALSE on failure.
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*
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* \ifnot subset
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* Called by window system/device driver (via __GLexports::destroyCurrent) when
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* the rendering context is to be destroyed.
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* \endif
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*
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* Frees the context data and the context structure.
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*/
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GLboolean
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_mesa_destroyContext(__GLcontext *gc)
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{
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if (gc) {
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_mesa_free_context_data(gc);
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_mesa_free(gc);
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}
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return GL_TRUE;
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}
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/**
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* Unbind context callback.
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*
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* \param gc context.
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* \return GL_TRUE on success, or GL_FALSE on failure.
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*
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* \ifnot subset
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* Called by window system/device driver (via __GLexports::loseCurrent)
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* when the rendering context is made non-current.
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* \endif
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*
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* No-op
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*/
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GLboolean
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_mesa_loseCurrent(__GLcontext *gc)
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{
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/* XXX unbind context from thread */
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(void) gc;
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return GL_TRUE;
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}
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/**
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* Bind context callback.
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*
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* \param gc context.
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* \return GL_TRUE on success, or GL_FALSE on failure.
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*
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* \ifnot subset
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* Called by window system/device driver (via __GLexports::makeCurrent)
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* when the rendering context is made current.
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* \endif
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*
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* No-op
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*/
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GLboolean
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_mesa_makeCurrent(__GLcontext *gc)
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{
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/* XXX bind context to thread */
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(void) gc;
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return GL_TRUE;
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}
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/**
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* Share context callback.
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*
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* \param gc context.
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* \param gcShare shared context.
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* \return GL_TRUE on success, or GL_FALSE on failure.
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*
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* \ifnot subset
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* Called by window system/device driver (via __GLexports::shareContext)
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* \endif
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*
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* Update the shared context reference count, gl_shared_state::RefCount.
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*/
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GLboolean
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_mesa_shareContext(__GLcontext *gc, __GLcontext *gcShare)
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{
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if (gc && gcShare && gc->Shared && gcShare->Shared) {
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gc->Shared->RefCount--;
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if (gc->Shared->RefCount == 0) {
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free_shared_state(gc, gc->Shared);
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}
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gc->Shared = gcShare->Shared;
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gc->Shared->RefCount++;
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return GL_TRUE;
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}
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else {
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return GL_FALSE;
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}
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}
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#if _HAVE_FULL_GL
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/**
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* Copy context callback.
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*/
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GLboolean
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_mesa_copyContext(__GLcontext *dst, const __GLcontext *src, GLuint mask)
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{
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if (dst && src) {
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_mesa_copy_context( src, dst, mask );
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return GL_TRUE;
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}
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else {
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return GL_FALSE;
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}
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}
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#endif
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/** No-op */
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GLboolean
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_mesa_forceCurrent(__GLcontext *gc)
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{
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(void) gc;
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return GL_TRUE;
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}
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/**
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* Windows/buffer resizing notification callback.
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*
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* \param gc GL context.
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* \return GL_TRUE on success, or GL_FALSE on failure.
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*/
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GLboolean
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_mesa_notifyResize(__GLcontext *gc)
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{
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/* update viewport, resize software buffers, etc. */
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(void) gc;
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return GL_TRUE;
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}
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/**
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* Window/buffer destruction notification callback.
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*
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* \param gc GL context.
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*
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* Called when the context's window/buffer is going to be destroyed.
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*
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* No-op
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*/
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void
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_mesa_notifyDestroy(__GLcontext *gc)
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{
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/* Unbind from it. */
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(void) gc;
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}
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/**
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* Swap buffers notification callback.
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*
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@@ -328,105 +168,6 @@ _mesa_notifySwapBuffers(__GLcontext *gc)
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FLUSH_VERTICES( gc, 0 );
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}
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/** No-op */
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struct __GLdispatchStateRec *
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_mesa_dispatchExec(__GLcontext *gc)
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{
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(void) gc;
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return NULL;
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}
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/** No-op */
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void
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_mesa_beginDispatchOverride(__GLcontext *gc)
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{
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(void) gc;
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}
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/** No-op */
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void
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_mesa_endDispatchOverride(__GLcontext *gc)
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{
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(void) gc;
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}
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/**
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* \ifnot subset
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* Setup the exports.
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*
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* The window system will call these functions when it needs Mesa to do
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* something.
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*
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* \note Device drivers should override these functions! For example,
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* the Xlib driver should plug in the XMesa*-style functions into this
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* structure. The XMesa-style functions should then call the _mesa_*
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* version of these functions. This is an approximation to OO design
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* (inheritance and virtual functions).
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* \endif
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*
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* \if subset
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* No-op.
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*
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* \endif
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*/
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static void
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_mesa_init_default_exports(__GLexports *exports)
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{
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#if _HAVE_FULL_GL
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exports->destroyContext = _mesa_destroyContext;
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exports->loseCurrent = _mesa_loseCurrent;
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exports->makeCurrent = _mesa_makeCurrent;
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exports->shareContext = _mesa_shareContext;
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exports->copyContext = _mesa_copyContext;
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exports->forceCurrent = _mesa_forceCurrent;
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exports->notifyResize = _mesa_notifyResize;
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exports->notifyDestroy = _mesa_notifyDestroy;
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exports->notifySwapBuffers = _mesa_notifySwapBuffers;
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exports->dispatchExec = _mesa_dispatchExec;
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exports->beginDispatchOverride = _mesa_beginDispatchOverride;
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exports->endDispatchOverride = _mesa_endDispatchOverride;
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#else
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(void) exports;
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#endif
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}
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/**
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* Exported OpenGL SI interface.
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*/
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__GLcontext *
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__glCoreCreateContext(__GLimports *imports, __GLcontextModes *modes)
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{
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GLcontext *ctx;
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ctx = (GLcontext *) (*imports->calloc)(NULL, 1, sizeof(GLcontext));
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if (ctx == NULL) {
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return NULL;
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}
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/* XXX doesn't work at this time */
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_mesa_initialize_context(ctx, modes, NULL, NULL, NULL);
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ctx->imports = *imports;
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return ctx;
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}
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/**
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* Exported OpenGL SI interface.
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*/
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void
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__glCoreNopDispatch(void)
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{
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#if 0
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/* SI */
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__gl_dispatch = __glNopDispatchState;
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#else
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/* Mesa */
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_glapi_set_dispatch(NULL);
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#endif
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}
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/*@}*/
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/**********************************************************************/
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/** \name GL Visual allocation/destruction */
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@@ -621,6 +362,8 @@ one_time_init( GLcontext *ctx )
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assert( sizeof(GLint) == 4 );
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assert( sizeof(GLuint) == 4 );
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_mesa_init_sqrt_table();
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#if _HAVE_FULL_GL
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_math_init();
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@@ -1292,14 +1035,6 @@ _mesa_initialize_context(GLcontext *ctx,
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assert(driverFunctions->NewTextureObject);
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assert(driverFunctions->FreeTexImageData);
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/* If the driver wants core Mesa to use special imports, it'll have to
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* override these defaults.
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*/
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_mesa_init_default_imports( &(ctx->imports), driverContext );
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/* initialize the exports (Mesa functions called by the window system) */
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_mesa_init_default_exports( &(ctx->exports) );
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/* misc one-time initializations */
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one_time_init(ctx);
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@@ -138,47 +138,9 @@ _mesa_get_current_context(void);
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/*@}*/
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/** \name OpenGL SI-style export functions */
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/*@{*/
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extern GLboolean
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_mesa_destroyContext(__GLcontext *gc);
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extern GLboolean
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_mesa_loseCurrent(__GLcontext *gc);
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extern GLboolean
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_mesa_makeCurrent(__GLcontext *gc);
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extern GLboolean
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_mesa_shareContext(__GLcontext *gc, __GLcontext *gcShare);
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extern GLboolean
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_mesa_copyContext(__GLcontext *dst, const __GLcontext *src, GLuint mask);
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extern GLboolean
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_mesa_forceCurrent(__GLcontext *gc);
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extern GLboolean
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_mesa_notifyResize(__GLcontext *gc);
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extern void
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_mesa_notifyDestroy(__GLcontext *gc);
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extern void
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_mesa_notifySwapBuffers(__GLcontext *gc);
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extern struct __GLdispatchStateRec *
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_mesa_dispatchExec(__GLcontext *gc);
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extern void
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_mesa_beginDispatchOverride(__GLcontext *gc);
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extern void
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_mesa_endDispatchOverride(__GLcontext *gc);
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/*@}*/
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extern struct _glapi_table *
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_mesa_get_dispatch(GLcontext *ctx);
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@@ -348,7 +348,8 @@ _mesa_sqrtd(double x)
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*/
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static short sqrttab[0x100]; /* declare table of square roots */
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static void init_sqrt_table(void)
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void
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_mesa_init_sqrt_table(void)
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{
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#if defined(USE_IEEE) && !defined(DEBUG)
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unsigned short i;
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@@ -1088,10 +1089,6 @@ _mesa_debug( const GLcontext *ctx, const char *fmtString, ... )
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/*@}*/
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/**********************************************************************/
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/** \name Exit */
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/*@{*/
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/**
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* Wrapper for exit().
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*/
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@@ -1100,156 +1097,3 @@ _mesa_exit( int status )
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{
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exit(status);
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}
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/*@}*/
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/**********************************************************************/
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/** \name Default Imports Wrapper */
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/*@{*/
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/** Wrapper around _mesa_malloc() */
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static void *
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default_malloc(__GLcontext *gc, size_t size)
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{
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(void) gc;
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return _mesa_malloc(size);
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}
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/** Wrapper around _mesa_malloc() */
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static void *
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default_calloc(__GLcontext *gc, size_t numElem, size_t elemSize)
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{
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(void) gc;
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return _mesa_calloc(numElem * elemSize);
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}
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/** Wrapper around realloc() */
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static void *
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default_realloc(__GLcontext *gc, void *oldAddr, size_t newSize)
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{
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(void) gc;
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return realloc(oldAddr, newSize);
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}
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/** Wrapper around _mesa_free() */
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static void
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default_free(__GLcontext *gc, void *addr)
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{
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(void) gc;
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_mesa_free(addr);
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}
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/** Wrapper around _mesa_getenv() */
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static char * CAPI
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default_getenv( __GLcontext *gc, const char *var )
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{
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(void) gc;
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return _mesa_getenv(var);
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}
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/** Wrapper around _mesa_warning() */
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static void
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default_warning(__GLcontext *gc, char *str)
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{
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_mesa_warning(gc, str);
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}
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/** Wrapper around _mesa_problem() */
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static void
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default_fatal(__GLcontext *gc, char *str)
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{
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_mesa_problem(gc, str);
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abort();
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}
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/** Wrapper around atoi() */
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static int CAPI
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default_atoi(__GLcontext *gc, const char *str)
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{
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(void) gc;
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return atoi(str);
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}
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/** Wrapper around vsprintf() */
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static int CAPI
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default_sprintf(__GLcontext *gc, char *str, const char *fmt, ...)
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{
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int r;
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va_list args;
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(void) gc;
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va_start( args, fmt );
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r = vsprintf( str, fmt, args );
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va_end( args );
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return r;
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}
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/** Wrapper around fopen() */
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static void * CAPI
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default_fopen(__GLcontext *gc, const char *path, const char *mode)
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{
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(void) gc;
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return fopen(path, mode);
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}
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/** Wrapper around fclose() */
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static int CAPI
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default_fclose(__GLcontext *gc, void *stream)
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{
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(void) gc;
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return fclose((FILE *) stream);
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}
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/** Wrapper around vfprintf() */
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static int CAPI
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default_fprintf(__GLcontext *gc, void *stream, const char *fmt, ...)
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{
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int r;
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va_list args;
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(void) gc;
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va_start( args, fmt );
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r = vfprintf( (FILE *) stream, fmt, args );
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va_end( args );
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return r;
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}
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/*@}*/
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/**
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* Initialize a __GLimports object to point to the functions in this
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* file.
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*
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* This is to be called from device drivers.
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*
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* Also, do some one-time initializations.
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*
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* \param imports the object to initialize.
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* \param driverCtx pointer to device driver-specific data.
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*/
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void
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_mesa_init_default_imports(__GLimports *imports, void *driverCtx)
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{
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/* XXX maybe move this one-time init stuff into context.c */
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static GLboolean initialized = GL_FALSE;
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if (!initialized) {
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init_sqrt_table();
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initialized = GL_TRUE;
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}
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imports->malloc = default_malloc;
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imports->calloc = default_calloc;
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imports->realloc = default_realloc;
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imports->free = default_free;
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imports->warning = default_warning;
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imports->fatal = default_fatal;
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imports->getenv = default_getenv; /* not used for now */
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imports->atoi = default_atoi;
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imports->sprintf = default_sprintf;
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imports->fopen = default_fopen;
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imports->fclose = default_fclose;
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imports->fprintf = default_fprintf;
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imports->getDrawablePrivate = NULL; /* driver-specific */
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imports->getReadablePrivate = NULL; /* driver-specific */
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imports->other = driverCtx;
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}
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|
@@ -690,6 +690,9 @@ _mesa_sqrtf(float x);
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extern float
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_mesa_inv_sqrtf(float x);
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extern void
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_mesa_init_sqrt_table(void);
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extern double
|
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_mesa_pow(double x, double y);
|
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@@ -772,10 +775,6 @@ extern void
|
||||
_mesa_exit( int status );
|
||||
|
||||
|
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extern void
|
||||
_mesa_init_default_imports( __GLimports *imports, void *driverCtx );
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
@@ -2882,17 +2882,6 @@ struct gl_dlist_state
|
||||
*/
|
||||
struct __GLcontextRec
|
||||
{
|
||||
/**
|
||||
* \name OS related interfaces.
|
||||
*
|
||||
* These \b must be the first members of this structure, because they are
|
||||
* exposed to the outside world (i.e. GLX extension).
|
||||
*/
|
||||
/*@{*/
|
||||
__GLimports imports;
|
||||
__GLexports exports;
|
||||
/*@}*/
|
||||
|
||||
/** State possibly shared with other contexts in the address space */
|
||||
struct gl_shared_state *Shared;
|
||||
|
||||
|
Reference in New Issue
Block a user