mesa: s/MALLOC/malloc/
v2: replace instances in dri/common/ dirs Reviewed-by: Matt Turner <mattst88@gmail.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
@@ -241,7 +241,7 @@ glXUseXFont(Font font, int first, int count, int listbase)
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max_bm_width = (max_width + 7) / 8;
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max_bm_height = max_height;
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bm = (GLubyte *) MALLOC((max_bm_width * max_bm_height) * sizeof(GLubyte));
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bm = (GLubyte *) malloc((max_bm_width * max_bm_height) * sizeof(GLubyte));
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if (!bm) {
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XFreeFontInfo(NULL, fs, 1);
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_mesa_error(NULL, GL_OUT_OF_MEMORY,
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@@ -220,7 +220,7 @@ bits_per_pixel( XMesaVisual xmv )
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/* Create a temporary XImage */
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img = XCreateImage( dpy, visinfo->visual, visinfo->depth,
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ZPixmap, 0, /*format, offset*/
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(char*) MALLOC(8), /*data*/
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(char*) malloc(8), /*data*/
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1, 1, /*width, height*/
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32, /*bitmap_pad*/
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0 /*bytes_per_line*/
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@@ -706,7 +706,7 @@ XMesaVisual XMesaCreateVisual( Display *display,
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* the struct but we may need some of the information contained in it
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* at a later time.
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*/
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v->visinfo = (XVisualInfo *) MALLOC(sizeof(*visinfo));
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v->visinfo = (XVisualInfo *) malloc(sizeof(*visinfo));
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if (!v->visinfo) {
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free(v);
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return NULL;
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@@ -142,10 +142,10 @@ static GLuint countOptions (const driOptionCache *cache) {
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return count;
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}
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/** \brief Like strdup but using MALLOC and with error checking. */
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/** \brief Like strdup but using malloc and with error checking. */
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#define XSTRDUP(dest,source) do { \
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GLuint len = strlen (source); \
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if (!(dest = MALLOC (len+1))) { \
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if (!(dest = malloc(len+1))) { \
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fprintf (stderr, "%s: %d: out of memory.\n", __FILE__, __LINE__); \
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abort(); \
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} \
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@@ -347,7 +347,7 @@ static GLboolean parseRanges (driOptionInfo *info, const XML_Char *string) {
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if (*range == ',')
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++nRanges;
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if ((ranges = MALLOC (nRanges*sizeof(driOptionRange))) == NULL) {
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if ((ranges = malloc(nRanges*sizeof(driOptionRange))) == NULL) {
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fprintf (stderr, "%s: %d: out of memory.\n", __FILE__, __LINE__);
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abort();
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}
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@@ -702,8 +702,8 @@ void driParseOptionInfo (driOptionCache *info,
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GLuint size, log2size;
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for (size = 1, log2size = 0; size < minSize; size <<= 1, ++log2size);
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info->tableSize = log2size;
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info->info = CALLOC (size * sizeof (driOptionInfo));
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info->values = CALLOC (size * sizeof (driOptionValue));
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info->info = calloc(size, sizeof (driOptionInfo));
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info->values = calloc(size, sizeof (driOptionValue));
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if (info->info == NULL || info->values == NULL) {
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fprintf (stderr, "%s: %d: out of memory.\n", __FILE__, __LINE__);
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abort();
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@@ -895,7 +895,7 @@ static void optConfEndElem (void *userData, const XML_Char *name) {
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static void initOptionCache (driOptionCache *cache, const driOptionCache *info) {
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cache->info = info->info;
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cache->tableSize = info->tableSize;
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cache->values = MALLOC ((1<<info->tableSize) * sizeof (driOptionValue));
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cache->values = malloc((1<<info->tableSize) * sizeof (driOptionValue));
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if (cache->values == NULL) {
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fprintf (stderr, "%s: %d: out of memory.\n", __FILE__, __LINE__);
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abort();
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@@ -959,7 +959,7 @@ void driParseConfigFiles (driOptionCache *cache, const driOptionCache *info,
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if ((home = getenv ("HOME"))) {
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GLuint len = strlen (home);
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filenames[1] = MALLOC (len + 7+1);
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filenames[1] = malloc(len + 7+1);
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if (filenames[1] == NULL)
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__driUtilMessage ("Can't allocate memory for %s/.drirc.", home);
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else {
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@@ -90,7 +90,7 @@ nouveau_bufferobj_data(struct gl_context *ctx, GLenum target, GLsizeiptrARB size
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(size < 512 && usage == GL_DYNAMIC_DRAW_ARB) ||
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context_chipset(ctx) < 0x10) {
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/* Heuristic: keep it in system ram */
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nbo->sys = MALLOC(size);
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nbo->sys = malloc(size);
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} else {
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/* Get a hardware BO */
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@@ -247,7 +247,7 @@ Fake_glXUseXFont(Font font, int first, int count, int listbase)
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max_bm_width = (max_width + 7) / 8;
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max_bm_height = max_height;
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bm = (GLubyte *) MALLOC((max_bm_width * max_bm_height) * sizeof(GLubyte));
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bm = (GLubyte *) malloc((max_bm_width * max_bm_height) * sizeof(GLubyte));
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if (!bm) {
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XFreeFontInfo(NULL, fs, 1);
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_mesa_error(NULL, GL_OUT_OF_MEMORY,
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@@ -171,7 +171,7 @@ bits_per_pixel( XMesaVisual xmv )
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/* Create a temporary XImage */
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img = XCreateImage( dpy, visinfo->visual, visinfo->depth,
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ZPixmap, 0, /*format, offset*/
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(char*) MALLOC(8), /*data*/
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(char*) malloc(8), /*data*/
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1, 1, /*width, height*/
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32, /*bitmap_pad*/
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0 /*bytes_per_line*/
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@@ -781,7 +781,7 @@ XMesaVisual XMesaCreateVisual( XMesaDisplay *display,
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* the struct but we may need some of the information contained in it
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* at a later time.
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*/
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v->visinfo = (XVisualInfo *) MALLOC(sizeof(*visinfo));
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v->visinfo = (XVisualInfo *) malloc(sizeof(*visinfo));
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if(!v->visinfo) {
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free(v);
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return NULL;
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@@ -203,7 +203,7 @@ alloc_back_buffer(XMesaBuffer b, GLuint width, GLuint height)
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_mesa_warning(NULL, "alloc_back_buffer: XCreateImage failed.\n");
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return;
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}
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b->backxrb->ximage->data = (char *) MALLOC(b->backxrb->ximage->height
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b->backxrb->ximage->data = (char *) malloc(b->backxrb->ximage->height
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* b->backxrb->ximage->bytes_per_line);
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if (!b->backxrb->ximage->data) {
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_mesa_warning(NULL, "alloc_back_buffer: MALLOC failed.\n");
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@@ -398,7 +398,7 @@ _mesa_PushAttrib(GLbitfield mask)
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if (mask & GL_POLYGON_STIPPLE_BIT) {
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GLuint *stipple;
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stipple = (GLuint *) MALLOC( 32*sizeof(GLuint) );
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stipple = (GLuint *) malloc( 32*sizeof(GLuint) );
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memcpy( stipple, ctx->PolygonStipple, 32*sizeof(GLuint) );
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save_attrib_data(&head, GL_POLYGON_STIPPLE_BIT, stipple);
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}
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@@ -322,7 +322,7 @@ _mesa_log_msg(struct gl_context *ctx, GLenum source, GLenum type,
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assert(!emptySlot->message && !emptySlot->length);
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emptySlot->message = MALLOC(len+1);
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emptySlot->message = malloc(len+1);
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if (emptySlot->message) {
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(void) strncpy(emptySlot->message, buf, (size_t)len);
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emptySlot->message[len] = '\0';
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@@ -218,7 +218,7 @@ GLfloat *_mesa_copy_map_points1f( GLenum target, GLint ustride, GLint uorder,
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if (!points || !size)
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return NULL;
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buffer = (GLfloat *) MALLOC(uorder * size * sizeof(GLfloat));
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buffer = (GLfloat *) malloc(uorder * size * sizeof(GLfloat));
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if (buffer)
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for (i = 0, p = buffer; i < uorder; i++, points += ustride)
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@@ -242,7 +242,7 @@ GLfloat *_mesa_copy_map_points1d( GLenum target, GLint ustride, GLint uorder,
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if (!points || !size)
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return NULL;
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buffer = (GLfloat *) MALLOC(uorder * size * sizeof(GLfloat));
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buffer = (GLfloat *) malloc(uorder * size * sizeof(GLfloat));
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if (buffer)
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for (i = 0, p = buffer; i < uorder; i++, points += ustride)
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@@ -286,9 +286,9 @@ GLfloat *_mesa_copy_map_points2f( GLenum target,
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hsize = (uorder > vorder ? uorder : vorder)*size;
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if(hsize>dsize)
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buffer = (GLfloat *) MALLOC((uorder*vorder*size+hsize)*sizeof(GLfloat));
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buffer = (GLfloat *) malloc((uorder*vorder*size+hsize)*sizeof(GLfloat));
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else
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buffer = (GLfloat *) MALLOC((uorder*vorder*size+dsize)*sizeof(GLfloat));
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buffer = (GLfloat *) malloc((uorder*vorder*size+dsize)*sizeof(GLfloat));
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/* compute the increment value for the u-loop */
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uinc = ustride - vorder*vstride;
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@@ -329,9 +329,9 @@ GLfloat *_mesa_copy_map_points2d(GLenum target,
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hsize = (uorder > vorder ? uorder : vorder)*size;
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if(hsize>dsize)
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buffer = (GLfloat *) MALLOC((uorder*vorder*size+hsize)*sizeof(GLfloat));
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buffer = (GLfloat *) malloc((uorder*vorder*size+hsize)*sizeof(GLfloat));
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else
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buffer = (GLfloat *) MALLOC((uorder*vorder*size+dsize)*sizeof(GLfloat));
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buffer = (GLfloat *) malloc((uorder*vorder*size+dsize)*sizeof(GLfloat));
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/* compute the increment value for the u-loop */
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uinc = ustride - vorder*vstride;
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@@ -940,7 +940,7 @@ init_1d_map( struct gl_1d_map *map, int n, const float *initial )
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map->Order = 1;
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map->u1 = 0.0;
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map->u2 = 1.0;
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map->Points = (GLfloat *) MALLOC(n * sizeof(GLfloat));
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map->Points = (GLfloat *) malloc(n * sizeof(GLfloat));
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if (map->Points) {
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GLint i;
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for (i=0;i<n;i++)
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@@ -961,7 +961,7 @@ init_2d_map( struct gl_2d_map *map, int n, const float *initial )
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map->u2 = 1.0;
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map->v1 = 0.0;
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map->v2 = 1.0;
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map->Points = (GLfloat *) MALLOC(n * sizeof(GLfloat));
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map->Points = (GLfloat *) malloc(n * sizeof(GLfloat));
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if (map->Points) {
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GLint i;
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for (i=0;i<n;i++)
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@@ -1015,7 +1015,7 @@ make_null_texture(GLint width, GLint height, GLint depth, GLenum format)
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{
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const GLint components = _mesa_components_in_format(format);
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const GLint numPixels = width * height * depth;
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GLubyte *data = (GLubyte *) MALLOC(numPixels * components * sizeof(GLubyte));
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GLubyte *data = (GLubyte *) malloc(numPixels * components * sizeof(GLubyte));
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#ifdef DEBUG
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/*
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@@ -1481,7 +1481,7 @@ _mesa_parse_nv_fragment_program(struct gl_context *ctx, GLenum dstTarget,
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GLubyte *programString;
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/* Make a null-terminated copy of the program string */
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programString = (GLubyte *) MALLOC(len + 1);
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programString = (GLubyte *) malloc(len + 1);
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if (!programString) {
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV");
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return;
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@@ -1293,7 +1293,7 @@ _mesa_parse_nv_vertex_program(struct gl_context *ctx, GLenum dstTarget,
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GLubyte *programString;
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/* Make a null-terminated copy of the program string */
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programString = (GLubyte *) MALLOC(len + 1);
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programString = (GLubyte *) malloc(len + 1);
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if (!programString) {
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV");
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return;
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@@ -775,7 +775,7 @@ _swrast_CreateContext( struct gl_context *ctx )
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* using multiple threads, it is necessary to have one SpanArrays instance
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* per thread.
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*/
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swrast->SpanArrays = (SWspanarrays *) MALLOC(maxThreads * sizeof(SWspanarrays));
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swrast->SpanArrays = (SWspanarrays *) malloc(maxThreads * sizeof(SWspanarrays));
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if (!swrast->SpanArrays) {
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FREE(swrast);
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return GL_FALSE;
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@@ -611,7 +611,7 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span )
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* thread.
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*/
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swrast->TexelBuffer =
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(GLfloat *) MALLOC(ctx->Const.MaxTextureImageUnits * maxThreads *
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(GLfloat *) malloc(ctx->Const.MaxTextureImageUnits * maxThreads *
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SWRAST_MAX_WIDTH * 4 * sizeof(GLfloat));
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if (!swrast->TexelBuffer) {
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "texture_combine");
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@@ -239,7 +239,7 @@ alloc_fog_data(struct gl_context *ctx, struct tnl_pipeline_stage *stage)
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{
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TNLcontext *tnl = TNL_CONTEXT(ctx);
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struct fog_stage_data *store;
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stage->privatePtr = MALLOC(sizeof(*store));
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stage->privatePtr = malloc(sizeof(*store));
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store = FOG_STAGE_DATA(stage);
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if (!store)
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return GL_FALSE;
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@@ -421,7 +421,7 @@ static GLboolean init_lighting( struct gl_context *ctx,
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struct light_stage_data *store;
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GLuint size = tnl->vb.Size;
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stage->privatePtr = MALLOC(sizeof(*store));
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stage->privatePtr = malloc(sizeof(*store));
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store = LIGHT_STAGE_DATA(stage);
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if (!store)
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return GL_FALSE;
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@@ -570,8 +570,8 @@ static GLboolean alloc_texgen_data( struct gl_context *ctx,
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for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++)
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_mesa_vector4f_alloc( &store->texcoord[i], 0, VB->Size, 32 );
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store->tmp_f = (GLfloat (*)[3]) MALLOC(VB->Size * sizeof(GLfloat) * 3);
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store->tmp_m = (GLfloat *) MALLOC(VB->Size * sizeof(GLfloat));
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store->tmp_f = (GLfloat (*)[3]) malloc(VB->Size * sizeof(GLfloat) * 3);
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store->tmp_m = (GLfloat *) malloc(VB->Size * sizeof(GLfloat));
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return GL_TRUE;
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}
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@@ -353,7 +353,7 @@ _save_compile_vertex_list(struct gl_context *ctx)
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/* If the malloc fails, we just pull the data out of the VBO
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* later instead.
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*/
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node->current_data = MALLOC(node->current_size * sizeof(GLfloat));
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node->current_data = malloc(node->current_size * sizeof(GLfloat));
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if (node->current_data) {
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const char *buffer = (const char *) save->vertex_store->buffer;
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unsigned attr_offset = node->attrsz[0] * sizeof(GLfloat);
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