mesa: s/MALLOC/malloc/

v2: replace instances in dri/common/ dirs

Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Brian Paul
2012-09-01 07:47:24 -06:00
parent 66d6ba2d83
commit 33bb8c051d
19 changed files with 35 additions and 35 deletions

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@@ -241,7 +241,7 @@ glXUseXFont(Font font, int first, int count, int listbase)
max_bm_width = (max_width + 7) / 8; max_bm_width = (max_width + 7) / 8;
max_bm_height = max_height; max_bm_height = max_height;
bm = (GLubyte *) MALLOC((max_bm_width * max_bm_height) * sizeof(GLubyte)); bm = (GLubyte *) malloc((max_bm_width * max_bm_height) * sizeof(GLubyte));
if (!bm) { if (!bm) {
XFreeFontInfo(NULL, fs, 1); XFreeFontInfo(NULL, fs, 1);
_mesa_error(NULL, GL_OUT_OF_MEMORY, _mesa_error(NULL, GL_OUT_OF_MEMORY,

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@@ -220,7 +220,7 @@ bits_per_pixel( XMesaVisual xmv )
/* Create a temporary XImage */ /* Create a temporary XImage */
img = XCreateImage( dpy, visinfo->visual, visinfo->depth, img = XCreateImage( dpy, visinfo->visual, visinfo->depth,
ZPixmap, 0, /*format, offset*/ ZPixmap, 0, /*format, offset*/
(char*) MALLOC(8), /*data*/ (char*) malloc(8), /*data*/
1, 1, /*width, height*/ 1, 1, /*width, height*/
32, /*bitmap_pad*/ 32, /*bitmap_pad*/
0 /*bytes_per_line*/ 0 /*bytes_per_line*/
@@ -706,7 +706,7 @@ XMesaVisual XMesaCreateVisual( Display *display,
* the struct but we may need some of the information contained in it * the struct but we may need some of the information contained in it
* at a later time. * at a later time.
*/ */
v->visinfo = (XVisualInfo *) MALLOC(sizeof(*visinfo)); v->visinfo = (XVisualInfo *) malloc(sizeof(*visinfo));
if (!v->visinfo) { if (!v->visinfo) {
free(v); free(v);
return NULL; return NULL;

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@@ -142,10 +142,10 @@ static GLuint countOptions (const driOptionCache *cache) {
return count; return count;
} }
/** \brief Like strdup but using MALLOC and with error checking. */ /** \brief Like strdup but using malloc and with error checking. */
#define XSTRDUP(dest,source) do { \ #define XSTRDUP(dest,source) do { \
GLuint len = strlen (source); \ GLuint len = strlen (source); \
if (!(dest = MALLOC (len+1))) { \ if (!(dest = malloc(len+1))) { \
fprintf (stderr, "%s: %d: out of memory.\n", __FILE__, __LINE__); \ fprintf (stderr, "%s: %d: out of memory.\n", __FILE__, __LINE__); \
abort(); \ abort(); \
} \ } \
@@ -347,7 +347,7 @@ static GLboolean parseRanges (driOptionInfo *info, const XML_Char *string) {
if (*range == ',') if (*range == ',')
++nRanges; ++nRanges;
if ((ranges = MALLOC (nRanges*sizeof(driOptionRange))) == NULL) { if ((ranges = malloc(nRanges*sizeof(driOptionRange))) == NULL) {
fprintf (stderr, "%s: %d: out of memory.\n", __FILE__, __LINE__); fprintf (stderr, "%s: %d: out of memory.\n", __FILE__, __LINE__);
abort(); abort();
} }
@@ -702,8 +702,8 @@ void driParseOptionInfo (driOptionCache *info,
GLuint size, log2size; GLuint size, log2size;
for (size = 1, log2size = 0; size < minSize; size <<= 1, ++log2size); for (size = 1, log2size = 0; size < minSize; size <<= 1, ++log2size);
info->tableSize = log2size; info->tableSize = log2size;
info->info = CALLOC (size * sizeof (driOptionInfo)); info->info = calloc(size, sizeof (driOptionInfo));
info->values = CALLOC (size * sizeof (driOptionValue)); info->values = calloc(size, sizeof (driOptionValue));
if (info->info == NULL || info->values == NULL) { if (info->info == NULL || info->values == NULL) {
fprintf (stderr, "%s: %d: out of memory.\n", __FILE__, __LINE__); fprintf (stderr, "%s: %d: out of memory.\n", __FILE__, __LINE__);
abort(); abort();
@@ -895,7 +895,7 @@ static void optConfEndElem (void *userData, const XML_Char *name) {
static void initOptionCache (driOptionCache *cache, const driOptionCache *info) { static void initOptionCache (driOptionCache *cache, const driOptionCache *info) {
cache->info = info->info; cache->info = info->info;
cache->tableSize = info->tableSize; cache->tableSize = info->tableSize;
cache->values = MALLOC ((1<<info->tableSize) * sizeof (driOptionValue)); cache->values = malloc((1<<info->tableSize) * sizeof (driOptionValue));
if (cache->values == NULL) { if (cache->values == NULL) {
fprintf (stderr, "%s: %d: out of memory.\n", __FILE__, __LINE__); fprintf (stderr, "%s: %d: out of memory.\n", __FILE__, __LINE__);
abort(); abort();
@@ -959,7 +959,7 @@ void driParseConfigFiles (driOptionCache *cache, const driOptionCache *info,
if ((home = getenv ("HOME"))) { if ((home = getenv ("HOME"))) {
GLuint len = strlen (home); GLuint len = strlen (home);
filenames[1] = MALLOC (len + 7+1); filenames[1] = malloc(len + 7+1);
if (filenames[1] == NULL) if (filenames[1] == NULL)
__driUtilMessage ("Can't allocate memory for %s/.drirc.", home); __driUtilMessage ("Can't allocate memory for %s/.drirc.", home);
else { else {

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@@ -90,7 +90,7 @@ nouveau_bufferobj_data(struct gl_context *ctx, GLenum target, GLsizeiptrARB size
(size < 512 && usage == GL_DYNAMIC_DRAW_ARB) || (size < 512 && usage == GL_DYNAMIC_DRAW_ARB) ||
context_chipset(ctx) < 0x10) { context_chipset(ctx) < 0x10) {
/* Heuristic: keep it in system ram */ /* Heuristic: keep it in system ram */
nbo->sys = MALLOC(size); nbo->sys = malloc(size);
} else { } else {
/* Get a hardware BO */ /* Get a hardware BO */

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@@ -247,7 +247,7 @@ Fake_glXUseXFont(Font font, int first, int count, int listbase)
max_bm_width = (max_width + 7) / 8; max_bm_width = (max_width + 7) / 8;
max_bm_height = max_height; max_bm_height = max_height;
bm = (GLubyte *) MALLOC((max_bm_width * max_bm_height) * sizeof(GLubyte)); bm = (GLubyte *) malloc((max_bm_width * max_bm_height) * sizeof(GLubyte));
if (!bm) { if (!bm) {
XFreeFontInfo(NULL, fs, 1); XFreeFontInfo(NULL, fs, 1);
_mesa_error(NULL, GL_OUT_OF_MEMORY, _mesa_error(NULL, GL_OUT_OF_MEMORY,

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@@ -171,7 +171,7 @@ bits_per_pixel( XMesaVisual xmv )
/* Create a temporary XImage */ /* Create a temporary XImage */
img = XCreateImage( dpy, visinfo->visual, visinfo->depth, img = XCreateImage( dpy, visinfo->visual, visinfo->depth,
ZPixmap, 0, /*format, offset*/ ZPixmap, 0, /*format, offset*/
(char*) MALLOC(8), /*data*/ (char*) malloc(8), /*data*/
1, 1, /*width, height*/ 1, 1, /*width, height*/
32, /*bitmap_pad*/ 32, /*bitmap_pad*/
0 /*bytes_per_line*/ 0 /*bytes_per_line*/
@@ -781,7 +781,7 @@ XMesaVisual XMesaCreateVisual( XMesaDisplay *display,
* the struct but we may need some of the information contained in it * the struct but we may need some of the information contained in it
* at a later time. * at a later time.
*/ */
v->visinfo = (XVisualInfo *) MALLOC(sizeof(*visinfo)); v->visinfo = (XVisualInfo *) malloc(sizeof(*visinfo));
if(!v->visinfo) { if(!v->visinfo) {
free(v); free(v);
return NULL; return NULL;

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@@ -203,7 +203,7 @@ alloc_back_buffer(XMesaBuffer b, GLuint width, GLuint height)
_mesa_warning(NULL, "alloc_back_buffer: XCreateImage failed.\n"); _mesa_warning(NULL, "alloc_back_buffer: XCreateImage failed.\n");
return; return;
} }
b->backxrb->ximage->data = (char *) MALLOC(b->backxrb->ximage->height b->backxrb->ximage->data = (char *) malloc(b->backxrb->ximage->height
* b->backxrb->ximage->bytes_per_line); * b->backxrb->ximage->bytes_per_line);
if (!b->backxrb->ximage->data) { if (!b->backxrb->ximage->data) {
_mesa_warning(NULL, "alloc_back_buffer: MALLOC failed.\n"); _mesa_warning(NULL, "alloc_back_buffer: MALLOC failed.\n");

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@@ -398,7 +398,7 @@ _mesa_PushAttrib(GLbitfield mask)
if (mask & GL_POLYGON_STIPPLE_BIT) { if (mask & GL_POLYGON_STIPPLE_BIT) {
GLuint *stipple; GLuint *stipple;
stipple = (GLuint *) MALLOC( 32*sizeof(GLuint) ); stipple = (GLuint *) malloc( 32*sizeof(GLuint) );
memcpy( stipple, ctx->PolygonStipple, 32*sizeof(GLuint) ); memcpy( stipple, ctx->PolygonStipple, 32*sizeof(GLuint) );
save_attrib_data(&head, GL_POLYGON_STIPPLE_BIT, stipple); save_attrib_data(&head, GL_POLYGON_STIPPLE_BIT, stipple);
} }

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@@ -322,7 +322,7 @@ _mesa_log_msg(struct gl_context *ctx, GLenum source, GLenum type,
assert(!emptySlot->message && !emptySlot->length); assert(!emptySlot->message && !emptySlot->length);
emptySlot->message = MALLOC(len+1); emptySlot->message = malloc(len+1);
if (emptySlot->message) { if (emptySlot->message) {
(void) strncpy(emptySlot->message, buf, (size_t)len); (void) strncpy(emptySlot->message, buf, (size_t)len);
emptySlot->message[len] = '\0'; emptySlot->message[len] = '\0';

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@@ -218,7 +218,7 @@ GLfloat *_mesa_copy_map_points1f( GLenum target, GLint ustride, GLint uorder,
if (!points || !size) if (!points || !size)
return NULL; return NULL;
buffer = (GLfloat *) MALLOC(uorder * size * sizeof(GLfloat)); buffer = (GLfloat *) malloc(uorder * size * sizeof(GLfloat));
if (buffer) if (buffer)
for (i = 0, p = buffer; i < uorder; i++, points += ustride) for (i = 0, p = buffer; i < uorder; i++, points += ustride)
@@ -242,7 +242,7 @@ GLfloat *_mesa_copy_map_points1d( GLenum target, GLint ustride, GLint uorder,
if (!points || !size) if (!points || !size)
return NULL; return NULL;
buffer = (GLfloat *) MALLOC(uorder * size * sizeof(GLfloat)); buffer = (GLfloat *) malloc(uorder * size * sizeof(GLfloat));
if (buffer) if (buffer)
for (i = 0, p = buffer; i < uorder; i++, points += ustride) for (i = 0, p = buffer; i < uorder; i++, points += ustride)
@@ -286,9 +286,9 @@ GLfloat *_mesa_copy_map_points2f( GLenum target,
hsize = (uorder > vorder ? uorder : vorder)*size; hsize = (uorder > vorder ? uorder : vorder)*size;
if(hsize>dsize) if(hsize>dsize)
buffer = (GLfloat *) MALLOC((uorder*vorder*size+hsize)*sizeof(GLfloat)); buffer = (GLfloat *) malloc((uorder*vorder*size+hsize)*sizeof(GLfloat));
else else
buffer = (GLfloat *) MALLOC((uorder*vorder*size+dsize)*sizeof(GLfloat)); buffer = (GLfloat *) malloc((uorder*vorder*size+dsize)*sizeof(GLfloat));
/* compute the increment value for the u-loop */ /* compute the increment value for the u-loop */
uinc = ustride - vorder*vstride; uinc = ustride - vorder*vstride;
@@ -329,9 +329,9 @@ GLfloat *_mesa_copy_map_points2d(GLenum target,
hsize = (uorder > vorder ? uorder : vorder)*size; hsize = (uorder > vorder ? uorder : vorder)*size;
if(hsize>dsize) if(hsize>dsize)
buffer = (GLfloat *) MALLOC((uorder*vorder*size+hsize)*sizeof(GLfloat)); buffer = (GLfloat *) malloc((uorder*vorder*size+hsize)*sizeof(GLfloat));
else else
buffer = (GLfloat *) MALLOC((uorder*vorder*size+dsize)*sizeof(GLfloat)); buffer = (GLfloat *) malloc((uorder*vorder*size+dsize)*sizeof(GLfloat));
/* compute the increment value for the u-loop */ /* compute the increment value for the u-loop */
uinc = ustride - vorder*vstride; uinc = ustride - vorder*vstride;
@@ -940,7 +940,7 @@ init_1d_map( struct gl_1d_map *map, int n, const float *initial )
map->Order = 1; map->Order = 1;
map->u1 = 0.0; map->u1 = 0.0;
map->u2 = 1.0; map->u2 = 1.0;
map->Points = (GLfloat *) MALLOC(n * sizeof(GLfloat)); map->Points = (GLfloat *) malloc(n * sizeof(GLfloat));
if (map->Points) { if (map->Points) {
GLint i; GLint i;
for (i=0;i<n;i++) for (i=0;i<n;i++)
@@ -961,7 +961,7 @@ init_2d_map( struct gl_2d_map *map, int n, const float *initial )
map->u2 = 1.0; map->u2 = 1.0;
map->v1 = 0.0; map->v1 = 0.0;
map->v2 = 1.0; map->v2 = 1.0;
map->Points = (GLfloat *) MALLOC(n * sizeof(GLfloat)); map->Points = (GLfloat *) malloc(n * sizeof(GLfloat));
if (map->Points) { if (map->Points) {
GLint i; GLint i;
for (i=0;i<n;i++) for (i=0;i<n;i++)

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@@ -1015,7 +1015,7 @@ make_null_texture(GLint width, GLint height, GLint depth, GLenum format)
{ {
const GLint components = _mesa_components_in_format(format); const GLint components = _mesa_components_in_format(format);
const GLint numPixels = width * height * depth; const GLint numPixels = width * height * depth;
GLubyte *data = (GLubyte *) MALLOC(numPixels * components * sizeof(GLubyte)); GLubyte *data = (GLubyte *) malloc(numPixels * components * sizeof(GLubyte));
#ifdef DEBUG #ifdef DEBUG
/* /*

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@@ -1481,7 +1481,7 @@ _mesa_parse_nv_fragment_program(struct gl_context *ctx, GLenum dstTarget,
GLubyte *programString; GLubyte *programString;
/* Make a null-terminated copy of the program string */ /* Make a null-terminated copy of the program string */
programString = (GLubyte *) MALLOC(len + 1); programString = (GLubyte *) malloc(len + 1);
if (!programString) { if (!programString) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV"); _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV");
return; return;

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@@ -1293,7 +1293,7 @@ _mesa_parse_nv_vertex_program(struct gl_context *ctx, GLenum dstTarget,
GLubyte *programString; GLubyte *programString;
/* Make a null-terminated copy of the program string */ /* Make a null-terminated copy of the program string */
programString = (GLubyte *) MALLOC(len + 1); programString = (GLubyte *) malloc(len + 1);
if (!programString) { if (!programString) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV"); _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV");
return; return;

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@@ -775,7 +775,7 @@ _swrast_CreateContext( struct gl_context *ctx )
* using multiple threads, it is necessary to have one SpanArrays instance * using multiple threads, it is necessary to have one SpanArrays instance
* per thread. * per thread.
*/ */
swrast->SpanArrays = (SWspanarrays *) MALLOC(maxThreads * sizeof(SWspanarrays)); swrast->SpanArrays = (SWspanarrays *) malloc(maxThreads * sizeof(SWspanarrays));
if (!swrast->SpanArrays) { if (!swrast->SpanArrays) {
FREE(swrast); FREE(swrast);
return GL_FALSE; return GL_FALSE;

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@@ -611,7 +611,7 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span )
* thread. * thread.
*/ */
swrast->TexelBuffer = swrast->TexelBuffer =
(GLfloat *) MALLOC(ctx->Const.MaxTextureImageUnits * maxThreads * (GLfloat *) malloc(ctx->Const.MaxTextureImageUnits * maxThreads *
SWRAST_MAX_WIDTH * 4 * sizeof(GLfloat)); SWRAST_MAX_WIDTH * 4 * sizeof(GLfloat));
if (!swrast->TexelBuffer) { if (!swrast->TexelBuffer) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "texture_combine"); _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture_combine");

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@@ -239,7 +239,7 @@ alloc_fog_data(struct gl_context *ctx, struct tnl_pipeline_stage *stage)
{ {
TNLcontext *tnl = TNL_CONTEXT(ctx); TNLcontext *tnl = TNL_CONTEXT(ctx);
struct fog_stage_data *store; struct fog_stage_data *store;
stage->privatePtr = MALLOC(sizeof(*store)); stage->privatePtr = malloc(sizeof(*store));
store = FOG_STAGE_DATA(stage); store = FOG_STAGE_DATA(stage);
if (!store) if (!store)
return GL_FALSE; return GL_FALSE;

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@@ -421,7 +421,7 @@ static GLboolean init_lighting( struct gl_context *ctx,
struct light_stage_data *store; struct light_stage_data *store;
GLuint size = tnl->vb.Size; GLuint size = tnl->vb.Size;
stage->privatePtr = MALLOC(sizeof(*store)); stage->privatePtr = malloc(sizeof(*store));
store = LIGHT_STAGE_DATA(stage); store = LIGHT_STAGE_DATA(stage);
if (!store) if (!store)
return GL_FALSE; return GL_FALSE;

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@@ -570,8 +570,8 @@ static GLboolean alloc_texgen_data( struct gl_context *ctx,
for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++) for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++)
_mesa_vector4f_alloc( &store->texcoord[i], 0, VB->Size, 32 ); _mesa_vector4f_alloc( &store->texcoord[i], 0, VB->Size, 32 );
store->tmp_f = (GLfloat (*)[3]) MALLOC(VB->Size * sizeof(GLfloat) * 3); store->tmp_f = (GLfloat (*)[3]) malloc(VB->Size * sizeof(GLfloat) * 3);
store->tmp_m = (GLfloat *) MALLOC(VB->Size * sizeof(GLfloat)); store->tmp_m = (GLfloat *) malloc(VB->Size * sizeof(GLfloat));
return GL_TRUE; return GL_TRUE;
} }

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@@ -353,7 +353,7 @@ _save_compile_vertex_list(struct gl_context *ctx)
/* If the malloc fails, we just pull the data out of the VBO /* If the malloc fails, we just pull the data out of the VBO
* later instead. * later instead.
*/ */
node->current_data = MALLOC(node->current_size * sizeof(GLfloat)); node->current_data = malloc(node->current_size * sizeof(GLfloat));
if (node->current_data) { if (node->current_data) {
const char *buffer = (const char *) save->vertex_store->buffer; const char *buffer = (const char *) save->vertex_store->buffer;
unsigned attr_offset = node->attrsz[0] * sizeof(GLfloat); unsigned attr_offset = node->attrsz[0] * sizeof(GLfloat);