Merge commit 'origin/master' into gallium-0.2
Conflicts: progs/glsl/Makefile
This commit is contained in:
@@ -20,9 +20,9 @@ DEFINES = -D_DARWIN_C_SOURCE -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L \
|
||||
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ARCH_FLAGS += $(RC_CFLAGS)
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||||
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CFLAGS = -g -O2 -Wall -Wmissing-prototypes -std=c99 -ffast-math -fno-strict-aliasing \
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CFLAGS = -ggdb3 -Os -Wall -Wmissing-prototypes -std=c99 -ffast-math -fno-strict-aliasing \
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-I$(INSTALL_DIR)/include $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(ASM_FLAGS) $(DEFINES)
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CXXFLAGS = -g -O2 -Wall -fno-strict-aliasing \
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CXXFLAGS = -ggdb3 -Os -Wall -fno-strict-aliasing \
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-I$(INSTALL_DIR)/include $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(ASM_FLAGS) $(DEFINES)
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# Library names (actual file names)
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||||
|
@@ -23,7 +23,7 @@ AC_CANONICAL_HOST
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dnl Versions for external dependencies
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LIBDRM_REQUIRED=2.3.1
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DRI2PROTO_REQUIRED=1.99.1
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DRI2PROTO_REQUIRED=1.99.3
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dnl Check for progs
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AC_PROG_CPP
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|
@@ -27,7 +27,7 @@ PROGS = \
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toyball \
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twoside \
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trirast \
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texdemo1
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vert-tex
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##### RULES #####
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@@ -189,7 +189,19 @@ trirast.o: trirast.c extfuncs.h shaderutil.h
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$(APP_CC) -c -I$(INCDIR) $(CFLAGS) trirast.c
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trirast: trirast.o shaderutil.o
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<<<<<<< HEAD:progs/glsl/Makefile
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$(APP_CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) trirast.o shaderutil.o $(LIBS) -o $@
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=======
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$(CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) trirast.o shaderutil.o $(LIBS) -o $@
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vert-tex.o: vert-tex.c extfuncs.h shaderutil.h
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$(CC) -c -I$(INCDIR) $(CFLAGS) vert-tex.c
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vert-tex: vert-tex.o shaderutil.o
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$(CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) vert-tex.o shaderutil.o $(LIBS) -o $@
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>>>>>>> origin/master:progs/glsl/Makefile
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|
279
progs/glsl/vert-tex.c
Normal file
279
progs/glsl/vert-tex.c
Normal file
@@ -0,0 +1,279 @@
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/**
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* Vertex shader texture sampling test.
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* Brian Paul
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* 2 Dec 2008
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*/
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#include <assert.h>
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#include <string.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#include <GL/gl.h>
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#include <GL/glut.h>
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#include <GL/glext.h>
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#include "extfuncs.h"
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#include "shaderutil.h"
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static const char *VertShaderText =
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"uniform sampler2D tex1; \n"
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"void main() \n"
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"{ \n"
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" vec4 pos = gl_Vertex; \n"
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" pos.z = texture2D(tex1, gl_MultiTexCoord0.xy).x - 0.5; \n"
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" gl_Position = gl_ModelViewProjectionMatrix * pos; \n"
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" gl_FrontColor = pos; \n"
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"} \n";
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static const char *FragShaderText =
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"void main() \n"
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"{ \n"
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" gl_FragColor = gl_Color; \n"
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"} \n";
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|
||||
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||||
static GLuint fragShader;
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static GLuint vertShader;
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static GLuint program;
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static GLint win = 0;
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static GLboolean Anim = GL_TRUE;
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static GLboolean WireFrame = GL_TRUE;
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static GLfloat xRot = -70.0f, yRot = 0.0f, zRot = 0.0f;
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||||
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||||
/* value[0] = tex unit */
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||||
static struct uniform_info Uniforms[] = {
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{ "tex1", 1, GL_INT, { 0, 0, 0, 0 }, -1 },
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END_OF_UNIFORMS
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||||
};
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||||
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||||
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||||
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||||
static void
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||||
Idle(void)
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{
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zRot = 90 + glutGet(GLUT_ELAPSED_TIME) * 0.05;
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glutPostRedisplay();
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||||
}
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||||
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static void
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DrawMesh(void)
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||||
{
|
||||
GLfloat xmin = -2.0, xmax = 2.0;
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GLfloat ymin = -2.0, ymax = 2.0;
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GLuint xdivs = 20, ydivs = 20;
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||||
GLfloat dx = (xmax - xmin) / xdivs;
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||||
GLfloat dy = (ymax - ymin) / ydivs;
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||||
GLfloat ds = 1.0 / xdivs, dt = 1.0 / ydivs;
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||||
GLfloat x, y, s, t;
|
||||
GLuint i, j;
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||||
|
||||
y = ymin;
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t = 0.0;
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||||
for (i = 0; i < ydivs; i++) {
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x = xmin;
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||||
s = 0.0;
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glBegin(GL_QUAD_STRIP);
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for (j = 0; j < xdivs; j++) {
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glTexCoord2f(s, t);
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glVertex2f(x, y);
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glTexCoord2f(s, t + dt);
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glVertex2f(x, y + dy);
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x += dx;
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s += ds;
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}
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glEnd();
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y += dy;
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t += dt;
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||||
}
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||||
}
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static void
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Redisplay(void)
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{
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if (WireFrame)
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glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
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else
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glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glPushMatrix();
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glRotatef(xRot, 1.0f, 0.0f, 0.0f);
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glRotatef(yRot, 0.0f, 1.0f, 0.0f);
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glRotatef(zRot, 0.0f, 0.0f, 1.0f);
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glPushMatrix();
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||||
DrawMesh();
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||||
glPopMatrix();
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||||
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||||
glPopMatrix();
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||||
|
||||
glutSwapBuffers();
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||||
}
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||||
|
||||
|
||||
static void
|
||||
Reshape(int width, int height)
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||||
{
|
||||
glViewport(0, 0, width, height);
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||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
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||||
glMatrixMode(GL_MODELVIEW);
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||||
glLoadIdentity();
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||||
glTranslatef(0.0f, 0.0f, -15.0f);
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||||
}
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||||
|
||||
|
||||
static void
|
||||
CleanUp(void)
|
||||
{
|
||||
glDeleteShader_func(fragShader);
|
||||
glDeleteShader_func(vertShader);
|
||||
glDeleteProgram_func(program);
|
||||
glutDestroyWindow(win);
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
Key(unsigned char key, int x, int y)
|
||||
{
|
||||
const GLfloat step = 2.0;
|
||||
(void) x;
|
||||
(void) y;
|
||||
|
||||
switch(key) {
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||||
case 'a':
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||||
Anim = !Anim;
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||||
if (Anim)
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||||
glutIdleFunc(Idle);
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||||
else
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||||
glutIdleFunc(NULL);
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break;
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||||
case 'w':
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||||
WireFrame = !WireFrame;
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||||
break;
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||||
case 'z':
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||||
zRot += step;
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||||
break;
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||||
case 'Z':
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||||
zRot -= step;
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||||
break;
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||||
case 27:
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||||
CleanUp();
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||||
exit(0);
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||||
break;
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||||
}
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||||
glutPostRedisplay();
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}
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||||
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||||
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||||
static void
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SpecialKey(int key, int x, int y)
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||||
{
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const GLfloat step = 2.0;
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||||
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||||
(void) x;
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||||
(void) y;
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||||
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||||
switch(key) {
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||||
case GLUT_KEY_UP:
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xRot += step;
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break;
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case GLUT_KEY_DOWN:
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||||
xRot -= step;
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break;
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case GLUT_KEY_LEFT:
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yRot -= step;
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break;
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case GLUT_KEY_RIGHT:
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yRot += step;
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break;
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}
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glutPostRedisplay();
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}
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||||
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||||
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||||
static void
|
||||
MakeTexture(void)
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||||
{
|
||||
const GLuint texWidth = 64, texHeight = 64;
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GLfloat texImage[64][64];
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||||
GLuint i, j;
|
||||
|
||||
/* texture is basically z = f(x, y) */
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for (i = 0; i < texHeight; i++) {
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||||
GLfloat y = 2.0 * (i / (float) (texHeight - 1)) - 1.0;
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||||
for (j = 0; j < texWidth; j++) {
|
||||
GLfloat x = 2.0 * (j / (float) (texWidth - 1)) - 1.0;
|
||||
GLfloat z = 0.5 + 0.5 * (sin(4.0 * x) * sin(4.0 * y));
|
||||
texImage[i][j] = z;
|
||||
}
|
||||
}
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|
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glActiveTexture(GL_TEXTURE0);
|
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glBindTexture(GL_TEXTURE_2D, 42);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_INTENSITY, texWidth, texHeight, 0,
|
||||
GL_LUMINANCE, GL_FLOAT, texImage);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
Init(void)
|
||||
{
|
||||
GLint m;
|
||||
|
||||
glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &m);
|
||||
if (m < 1) {
|
||||
printf("Error: no vertex shader texture units supported.\n");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
if (!ShadersSupported())
|
||||
exit(1);
|
||||
|
||||
GetExtensionFuncs();
|
||||
|
||||
vertShader = CompileShaderText(GL_VERTEX_SHADER, VertShaderText);
|
||||
fragShader = CompileShaderText(GL_FRAGMENT_SHADER, FragShaderText);
|
||||
program = LinkShaders(vertShader, fragShader);
|
||||
|
||||
glUseProgram_func(program);
|
||||
|
||||
assert(glGetError() == 0);
|
||||
|
||||
MakeTexture();
|
||||
|
||||
glClearColor(0.4f, 0.4f, 0.8f, 0.0f);
|
||||
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
glColor3f(1, 1, 1);
|
||||
}
|
||||
|
||||
|
||||
int
|
||||
main(int argc, char *argv[])
|
||||
{
|
||||
glutInit(&argc, argv);
|
||||
glutInitWindowSize(500, 500);
|
||||
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
|
||||
win = glutCreateWindow(argv[0]);
|
||||
glutReshapeFunc(Reshape);
|
||||
glutKeyboardFunc(Key);
|
||||
glutSpecialFunc(SpecialKey);
|
||||
glutDisplayFunc(Redisplay);
|
||||
Init();
|
||||
if (Anim)
|
||||
glutIdleFunc(Idle);
|
||||
glutMainLoop();
|
||||
return 0;
|
||||
}
|
||||
|
@@ -293,7 +293,6 @@ void DRI2CopyRegion(Display *dpy, XID drawable, XserverRegion region,
|
||||
req->region = region;
|
||||
req->dest = dest;
|
||||
req->src = src;
|
||||
req->bitmask = 0;
|
||||
|
||||
_XReply(dpy, (xReply *)&rep, 0, xFalse);
|
||||
|
||||
|
@@ -117,6 +117,26 @@ intelDmaPrimitive(struct intel_context *intel, GLenum prim)
|
||||
intel_set_prim(intel, hw_prim[prim]);
|
||||
}
|
||||
|
||||
static inline GLuint intel_get_vb_max(struct intel_context *intel)
|
||||
{
|
||||
GLuint ret;
|
||||
|
||||
if (intel->intelScreen->no_vbo)
|
||||
ret = intel->batch->size - 1500;
|
||||
else
|
||||
ret = INTEL_VB_SIZE;
|
||||
ret /= (intel->vertex_size * 4);
|
||||
return ret;
|
||||
}
|
||||
|
||||
static inline GLuint intel_get_current_max(struct intel_context *intel)
|
||||
{
|
||||
|
||||
if (intel->intelScreen->no_vbo)
|
||||
return intel_get_vb_max(intel);
|
||||
else
|
||||
return (INTEL_VB_SIZE - intel->prim.current_offset) / (intel->vertex_size * 4);
|
||||
}
|
||||
|
||||
#define LOCAL_VARS struct intel_context *intel = intel_context(ctx)
|
||||
#define INIT( prim ) \
|
||||
@@ -126,9 +146,8 @@ do { \
|
||||
|
||||
#define FLUSH() INTEL_FIREVERTICES(intel)
|
||||
|
||||
#define GET_SUBSEQUENT_VB_MAX_VERTS() (INTEL_VB_SIZE / (intel->vertex_size * 4))
|
||||
#define GET_CURRENT_VB_MAX_VERTS() \
|
||||
((INTEL_VB_SIZE - intel->prim.current_offset) / (intel->vertex_size * 4))
|
||||
#define GET_SUBSEQUENT_VB_MAX_VERTS() intel_get_vb_max(intel)
|
||||
#define GET_CURRENT_VB_MAX_VERTS() intel_get_current_max(intel)
|
||||
|
||||
#define ALLOC_VERTS(nr) intel_get_prim_space(intel, nr)
|
||||
|
||||
|
@@ -61,9 +61,101 @@ static void intelRenderPrimitive(GLcontext * ctx, GLenum prim);
|
||||
static void intelRasterPrimitive(GLcontext * ctx, GLenum rprim,
|
||||
GLuint hwprim);
|
||||
|
||||
static void
|
||||
intel_flush_inline_primitive(struct intel_context *intel)
|
||||
{
|
||||
GLuint used = intel->batch->ptr - intel->prim.start_ptr;
|
||||
|
||||
assert(intel->prim.primitive != ~0);
|
||||
|
||||
/* _mesa_printf("/\n"); */
|
||||
|
||||
if (used < 8)
|
||||
goto do_discard;
|
||||
|
||||
*(int *) intel->prim.start_ptr = (_3DPRIMITIVE |
|
||||
intel->prim.primitive | (used / 4 - 2));
|
||||
|
||||
goto finished;
|
||||
|
||||
do_discard:
|
||||
intel->batch->ptr -= used;
|
||||
|
||||
finished:
|
||||
intel->prim.primitive = ~0;
|
||||
intel->prim.start_ptr = 0;
|
||||
intel->prim.flush = 0;
|
||||
}
|
||||
|
||||
static void intel_start_inline(struct intel_context *intel, uint32_t prim)
|
||||
{
|
||||
BATCH_LOCALS;
|
||||
uint32_t batch_flags = LOOP_CLIPRECTS;
|
||||
|
||||
intel_wait_flips(intel);
|
||||
intel->vtbl.emit_state(intel);
|
||||
|
||||
intel->no_batch_wrap = GL_TRUE;
|
||||
|
||||
/*_mesa_printf("%s *", __progname);*/
|
||||
|
||||
/* Emit a slot which will be filled with the inline primitive
|
||||
* command later.
|
||||
*/
|
||||
BEGIN_BATCH(2, batch_flags);
|
||||
OUT_BATCH(0);
|
||||
|
||||
assert((intel->batch->dirty_state & (1<<1)) == 0);
|
||||
|
||||
intel->prim.start_ptr = intel->batch->ptr;
|
||||
intel->prim.primitive = prim;
|
||||
intel->prim.flush = intel_flush_inline_primitive;
|
||||
|
||||
OUT_BATCH(0);
|
||||
ADVANCE_BATCH();
|
||||
|
||||
intel->no_batch_wrap = GL_FALSE;
|
||||
/* _mesa_printf(">"); */
|
||||
}
|
||||
|
||||
static void intel_wrap_inline(struct intel_context *intel)
|
||||
{
|
||||
GLuint prim = intel->prim.primitive;
|
||||
|
||||
intel_flush_inline_primitive(intel);
|
||||
intel_batchbuffer_flush(intel->batch);
|
||||
intel_start_inline(intel, prim); /* ??? */
|
||||
}
|
||||
|
||||
static GLuint *intel_extend_inline(struct intel_context *intel, GLuint dwords)
|
||||
{
|
||||
GLuint sz = dwords * sizeof(GLuint);
|
||||
GLuint *ptr;
|
||||
|
||||
assert(intel->prim.flush == intel_flush_inline_primitive);
|
||||
|
||||
if (intel_batchbuffer_space(intel->batch) < sz)
|
||||
intel_wrap_inline(intel);
|
||||
|
||||
/* _mesa_printf("."); */
|
||||
|
||||
intel->vtbl.assert_not_dirty(intel);
|
||||
|
||||
ptr = (GLuint *) intel->batch->ptr;
|
||||
intel->batch->ptr += sz;
|
||||
|
||||
return ptr;
|
||||
}
|
||||
|
||||
/** Sets the primitive type for a primitive sequence, flushing as needed. */
|
||||
void intel_set_prim(struct intel_context *intel, uint32_t prim)
|
||||
{
|
||||
/* if we have no VBOs */
|
||||
|
||||
if (intel->intelScreen->no_vbo) {
|
||||
intel_start_inline(intel, prim);
|
||||
return;
|
||||
}
|
||||
if (prim != intel->prim.primitive) {
|
||||
INTEL_FIREVERTICES(intel);
|
||||
intel->prim.primitive = prim;
|
||||
@@ -75,6 +167,10 @@ uint32_t *intel_get_prim_space(struct intel_context *intel, unsigned int count)
|
||||
{
|
||||
uint32_t *addr;
|
||||
|
||||
if (intel->intelScreen->no_vbo) {
|
||||
return intel_extend_inline(intel, count * intel->vertex_size);
|
||||
}
|
||||
|
||||
/* Check for space in the existing VB */
|
||||
if (intel->prim.vb_bo == NULL ||
|
||||
(intel->prim.current_offset +
|
||||
@@ -155,7 +251,7 @@ void intel_flush_prim(struct intel_context *intel)
|
||||
|
||||
#if 0
|
||||
printf("emitting %d..%d=%d vertices size %d\n", offset,
|
||||
intel->prim.current_offset, intel->prim.count,
|
||||
intel->prim.current_offset, count,
|
||||
intel->vertex_size * 4);
|
||||
#endif
|
||||
|
||||
|
@@ -133,16 +133,16 @@ struct brw_context;
|
||||
#define BRW_NEW_PSP 0x800
|
||||
#define BRW_NEW_METAOPS 0x1000
|
||||
#define BRW_NEW_FENCE 0x2000
|
||||
#define BRW_NEW_LOCK 0x4000
|
||||
#define BRW_NEW_INDICES 0x8000
|
||||
#define BRW_NEW_VERTICES 0x10000
|
||||
#define BRW_NEW_INDICES 0x4000
|
||||
#define BRW_NEW_VERTICES 0x8000
|
||||
/**
|
||||
* Used for any batch entry with a relocated pointer that will be used
|
||||
* by any 3D rendering.
|
||||
*/
|
||||
#define BRW_NEW_BATCH 0x8000
|
||||
#define BRW_NEW_BATCH 0x10000
|
||||
/** brw->depth_region updated */
|
||||
#define BRW_NEW_DEPTH_BUFFER 0x10000
|
||||
#define BRW_NEW_DEPTH_BUFFER 0x20000
|
||||
#define BRW_NEW_NR_SURFACES 0x40000
|
||||
|
||||
struct brw_state_flags {
|
||||
/** State update flags signalled by mesa internals */
|
||||
@@ -158,7 +158,6 @@ struct brw_state_flags {
|
||||
struct brw_vertex_program {
|
||||
struct gl_vertex_program program;
|
||||
GLuint id;
|
||||
GLuint param_state; /* flags indicating state tracked by params */
|
||||
};
|
||||
|
||||
|
||||
@@ -166,7 +165,6 @@ struct brw_vertex_program {
|
||||
struct brw_fragment_program {
|
||||
struct gl_fragment_program program;
|
||||
GLuint id;
|
||||
GLuint param_state; /* flags indicating state tracked by params */
|
||||
};
|
||||
|
||||
|
||||
|
@@ -184,8 +184,8 @@ static void prepare_constant_buffer(struct brw_context *brw)
|
||||
* function will also be called whenever fp or vp changes.
|
||||
*/
|
||||
brw->curbe.tracked_state.dirty.mesa = (_NEW_TRANSFORM|_NEW_PROJECTION);
|
||||
brw->curbe.tracked_state.dirty.mesa |= vp->param_state;
|
||||
brw->curbe.tracked_state.dirty.mesa |= fp->param_state;
|
||||
brw->curbe.tracked_state.dirty.mesa |= vp->program.Base.Parameters->StateFlags;
|
||||
brw->curbe.tracked_state.dirty.mesa |= fp->program.Base.Parameters->StateFlags;
|
||||
|
||||
if (sz == 0) {
|
||||
|
||||
|
@@ -49,7 +49,7 @@
|
||||
|
||||
#define FILE_DEBUG_FLAG DEBUG_BATCH
|
||||
|
||||
static GLuint hw_prim[GL_POLYGON+1] = {
|
||||
static GLuint prim_to_hw_prim[GL_POLYGON+1] = {
|
||||
_3DPRIM_POINTLIST,
|
||||
_3DPRIM_LINELIST,
|
||||
_3DPRIM_LINELOOP,
|
||||
@@ -103,12 +103,9 @@ static GLuint brw_set_prim(struct brw_context *brw, GLenum prim)
|
||||
brw->intel.reduced_primitive = reduced_prim[prim];
|
||||
brw->state.dirty.brw |= BRW_NEW_REDUCED_PRIMITIVE;
|
||||
}
|
||||
|
||||
brw_validate_state(brw);
|
||||
brw_upload_state(brw);
|
||||
}
|
||||
|
||||
return hw_prim[prim];
|
||||
return prim_to_hw_prim[prim];
|
||||
}
|
||||
|
||||
|
||||
@@ -124,8 +121,8 @@ static GLuint trim(GLenum prim, GLuint length)
|
||||
|
||||
|
||||
static void brw_emit_prim(struct brw_context *brw,
|
||||
const struct _mesa_prim *prim )
|
||||
|
||||
const struct _mesa_prim *prim,
|
||||
uint32_t hw_prim)
|
||||
{
|
||||
struct brw_3d_primitive prim_packet;
|
||||
|
||||
@@ -136,7 +133,7 @@ static void brw_emit_prim( struct brw_context *brw,
|
||||
prim_packet.header.opcode = CMD_3D_PRIM;
|
||||
prim_packet.header.length = sizeof(prim_packet)/4 - 2;
|
||||
prim_packet.header.pad = 0;
|
||||
prim_packet.header.topology = brw_set_prim(brw, prim->mode);
|
||||
prim_packet.header.topology = hw_prim;
|
||||
prim_packet.header.indexed = prim->indexed;
|
||||
|
||||
prim_packet.verts_per_instance = trim(prim->mode, prim->count);
|
||||
@@ -258,11 +255,15 @@ static GLboolean brw_try_draw_prims( GLcontext *ctx,
|
||||
struct brw_context *brw = brw_context(ctx);
|
||||
GLboolean retval = GL_FALSE;
|
||||
GLboolean warn = GL_FALSE;
|
||||
GLboolean first_time = GL_TRUE;
|
||||
GLuint i;
|
||||
|
||||
if (ctx->NewState)
|
||||
_mesa_update_state( ctx );
|
||||
|
||||
if (check_fallbacks(brw, prim, nr_prims))
|
||||
return GL_FALSE;
|
||||
|
||||
brw_validate_textures( brw );
|
||||
|
||||
/* Bind all inputs, derive varying and size information:
|
||||
@@ -275,6 +276,7 @@ static GLboolean brw_try_draw_prims( GLcontext *ctx,
|
||||
brw->vb.min_index = min_index;
|
||||
brw->vb.max_index = max_index;
|
||||
brw->state.dirty.brw |= BRW_NEW_VERTICES;
|
||||
|
||||
/* Have to validate state quite late. Will rebuild tnl_program,
|
||||
* which depends on varying information.
|
||||
*
|
||||
@@ -289,6 +291,9 @@ static GLboolean brw_try_draw_prims( GLcontext *ctx,
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
for (i = 0; i < nr_prims; i++) {
|
||||
uint32_t hw_prim;
|
||||
|
||||
/* Flush the batch if it's approaching full, so that we don't wrap while
|
||||
* we've got validated state that needs to be in the same batch as the
|
||||
* primitives. This fraction is just a guess (minimal full state plus
|
||||
@@ -298,20 +303,17 @@ static GLboolean brw_try_draw_prims( GLcontext *ctx,
|
||||
*/
|
||||
intel_batchbuffer_require_space(intel->batch, intel->batch->size / 4,
|
||||
LOOP_CLIPRECTS);
|
||||
{
|
||||
/* Set the first primitive early, ahead of validate_state:
|
||||
*/
|
||||
brw_set_prim(brw, prim[0].mode);
|
||||
|
||||
brw_validate_state( brw );
|
||||
hw_prim = brw_set_prim(brw, prim[i].mode);
|
||||
|
||||
/* Various fallback checks:
|
||||
*/
|
||||
if (first_time || (brw->state.dirty.brw & BRW_NEW_PRIMITIVE)) {
|
||||
first_time = GL_FALSE;
|
||||
|
||||
/* Various fallback checks: */
|
||||
if (brw->intel.Fallback)
|
||||
goto out;
|
||||
|
||||
if (check_fallbacks( brw, prim, nr_prims ))
|
||||
goto out;
|
||||
brw_validate_state(brw);
|
||||
|
||||
/* Check that we can fit our state in with our existing batchbuffer, or
|
||||
* flush otherwise.
|
||||
@@ -337,11 +339,10 @@ static GLboolean brw_try_draw_prims( GLcontext *ctx,
|
||||
}
|
||||
|
||||
brw_upload_state(brw);
|
||||
|
||||
for (i = 0; i < nr_prims; i++) {
|
||||
brw_emit_prim(brw, &prim[i]);
|
||||
}
|
||||
|
||||
brw_emit_prim(brw, &prim[i], hw_prim);
|
||||
|
||||
retval = GL_TRUE;
|
||||
}
|
||||
|
||||
|
@@ -117,7 +117,6 @@ static void brwProgramStringNotify( GLcontext *ctx,
|
||||
if (p == fp)
|
||||
brw->state.dirty.brw |= BRW_NEW_FRAGMENT_PROGRAM;
|
||||
p->id = brw->program_id++;
|
||||
p->param_state = p->program.Base.Parameters->StateFlags;
|
||||
}
|
||||
else if (target == GL_VERTEX_PROGRAM_ARB) {
|
||||
struct brw_context *brw = brw_context(ctx);
|
||||
@@ -129,7 +128,6 @@ static void brwProgramStringNotify( GLcontext *ctx,
|
||||
_mesa_insert_mvp_code(ctx, &p->program);
|
||||
}
|
||||
p->id = brw->program_id++;
|
||||
p->param_state = p->program.Base.Parameters->StateFlags;
|
||||
|
||||
/* Also tell tnl about it:
|
||||
*/
|
||||
|
@@ -181,6 +181,118 @@ brw_clear_validated_bos(struct brw_context *brw)
|
||||
brw->state.validated_bo_count = 0;
|
||||
}
|
||||
|
||||
struct dirty_bit_map {
|
||||
uint32_t bit;
|
||||
char *name;
|
||||
uint32_t count;
|
||||
};
|
||||
|
||||
#define DEFINE_BIT(name) {name, #name, 0}
|
||||
|
||||
static struct dirty_bit_map mesa_bits[] = {
|
||||
DEFINE_BIT(_NEW_MODELVIEW),
|
||||
DEFINE_BIT(_NEW_PROJECTION),
|
||||
DEFINE_BIT(_NEW_TEXTURE_MATRIX),
|
||||
DEFINE_BIT(_NEW_COLOR_MATRIX),
|
||||
DEFINE_BIT(_NEW_ACCUM),
|
||||
DEFINE_BIT(_NEW_COLOR),
|
||||
DEFINE_BIT(_NEW_DEPTH),
|
||||
DEFINE_BIT(_NEW_EVAL),
|
||||
DEFINE_BIT(_NEW_FOG),
|
||||
DEFINE_BIT(_NEW_HINT),
|
||||
DEFINE_BIT(_NEW_LIGHT),
|
||||
DEFINE_BIT(_NEW_LINE),
|
||||
DEFINE_BIT(_NEW_PIXEL),
|
||||
DEFINE_BIT(_NEW_POINT),
|
||||
DEFINE_BIT(_NEW_POLYGON),
|
||||
DEFINE_BIT(_NEW_POLYGONSTIPPLE),
|
||||
DEFINE_BIT(_NEW_SCISSOR),
|
||||
DEFINE_BIT(_NEW_STENCIL),
|
||||
DEFINE_BIT(_NEW_TEXTURE),
|
||||
DEFINE_BIT(_NEW_TRANSFORM),
|
||||
DEFINE_BIT(_NEW_VIEWPORT),
|
||||
DEFINE_BIT(_NEW_PACKUNPACK),
|
||||
DEFINE_BIT(_NEW_ARRAY),
|
||||
DEFINE_BIT(_NEW_RENDERMODE),
|
||||
DEFINE_BIT(_NEW_BUFFERS),
|
||||
DEFINE_BIT(_NEW_MULTISAMPLE),
|
||||
DEFINE_BIT(_NEW_TRACK_MATRIX),
|
||||
DEFINE_BIT(_NEW_PROGRAM),
|
||||
{0, 0, 0}
|
||||
};
|
||||
|
||||
static struct dirty_bit_map brw_bits[] = {
|
||||
DEFINE_BIT(BRW_NEW_URB_FENCE),
|
||||
DEFINE_BIT(BRW_NEW_FRAGMENT_PROGRAM),
|
||||
DEFINE_BIT(BRW_NEW_VERTEX_PROGRAM),
|
||||
DEFINE_BIT(BRW_NEW_INPUT_DIMENSIONS),
|
||||
DEFINE_BIT(BRW_NEW_CURBE_OFFSETS),
|
||||
DEFINE_BIT(BRW_NEW_REDUCED_PRIMITIVE),
|
||||
DEFINE_BIT(BRW_NEW_PRIMITIVE),
|
||||
DEFINE_BIT(BRW_NEW_CONTEXT),
|
||||
DEFINE_BIT(BRW_NEW_WM_INPUT_DIMENSIONS),
|
||||
DEFINE_BIT(BRW_NEW_INPUT_VARYING),
|
||||
DEFINE_BIT(BRW_NEW_PSP),
|
||||
DEFINE_BIT(BRW_NEW_METAOPS),
|
||||
DEFINE_BIT(BRW_NEW_FENCE),
|
||||
DEFINE_BIT(BRW_NEW_INDICES),
|
||||
DEFINE_BIT(BRW_NEW_VERTICES),
|
||||
DEFINE_BIT(BRW_NEW_BATCH),
|
||||
DEFINE_BIT(BRW_NEW_DEPTH_BUFFER),
|
||||
{0, 0, 0}
|
||||
};
|
||||
|
||||
static struct dirty_bit_map cache_bits[] = {
|
||||
DEFINE_BIT(CACHE_NEW_CC_VP),
|
||||
DEFINE_BIT(CACHE_NEW_CC_UNIT),
|
||||
DEFINE_BIT(CACHE_NEW_WM_PROG),
|
||||
DEFINE_BIT(CACHE_NEW_SAMPLER_DEFAULT_COLOR),
|
||||
DEFINE_BIT(CACHE_NEW_SAMPLER),
|
||||
DEFINE_BIT(CACHE_NEW_WM_UNIT),
|
||||
DEFINE_BIT(CACHE_NEW_SF_PROG),
|
||||
DEFINE_BIT(CACHE_NEW_SF_VP),
|
||||
DEFINE_BIT(CACHE_NEW_SF_UNIT),
|
||||
DEFINE_BIT(CACHE_NEW_VS_UNIT),
|
||||
DEFINE_BIT(CACHE_NEW_VS_PROG),
|
||||
DEFINE_BIT(CACHE_NEW_GS_UNIT),
|
||||
DEFINE_BIT(CACHE_NEW_GS_PROG),
|
||||
DEFINE_BIT(CACHE_NEW_CLIP_VP),
|
||||
DEFINE_BIT(CACHE_NEW_CLIP_UNIT),
|
||||
DEFINE_BIT(CACHE_NEW_CLIP_PROG),
|
||||
DEFINE_BIT(CACHE_NEW_SURFACE),
|
||||
DEFINE_BIT(CACHE_NEW_SURF_BIND),
|
||||
{0, 0, 0}
|
||||
};
|
||||
|
||||
|
||||
static void
|
||||
brw_update_dirty_count(struct dirty_bit_map *bit_map, int32_t bits)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 0; i < 32; i++) {
|
||||
if (bit_map[i].bit == 0)
|
||||
return;
|
||||
|
||||
if (bit_map[i].bit & bits)
|
||||
bit_map[i].count++;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
brw_print_dirty_count(struct dirty_bit_map *bit_map, int32_t bits)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 0; i < 32; i++) {
|
||||
if (bit_map[i].bit == 0)
|
||||
return;
|
||||
|
||||
fprintf(stderr, "0x%08x: %12d (%s)\n",
|
||||
bit_map[i].bit, bit_map[i].count, bit_map[i].name);
|
||||
}
|
||||
}
|
||||
|
||||
/***********************************************************************
|
||||
* Emit all state:
|
||||
*/
|
||||
@@ -246,6 +358,7 @@ void brw_upload_state(struct brw_context *brw)
|
||||
{
|
||||
struct brw_state_flags *state = &brw->state.dirty;
|
||||
int i;
|
||||
static int dirty_count = 0;
|
||||
|
||||
brw_clear_validated_bos(brw);
|
||||
|
||||
@@ -301,6 +414,18 @@ void brw_upload_state(struct brw_context *brw)
|
||||
}
|
||||
}
|
||||
|
||||
if (INTEL_DEBUG & DEBUG_STATE) {
|
||||
brw_update_dirty_count(mesa_bits, state->mesa);
|
||||
brw_update_dirty_count(brw_bits, state->brw);
|
||||
brw_update_dirty_count(cache_bits, state->cache);
|
||||
if (dirty_count++ % 1000 == 0) {
|
||||
brw_print_dirty_count(mesa_bits, state->mesa);
|
||||
brw_print_dirty_count(brw_bits, state->brw);
|
||||
brw_print_dirty_count(cache_bits, state->cache);
|
||||
fprintf(stderr, "\n");
|
||||
}
|
||||
}
|
||||
|
||||
if (!brw->intel.Fallback)
|
||||
memset(state, 0, sizeof(*state));
|
||||
}
|
||||
|
@@ -171,8 +171,6 @@ static void brw_note_unlock( struct intel_context *intel )
|
||||
struct brw_context *brw = brw_context(&intel->ctx);
|
||||
|
||||
brw_state_cache_check_size(brw);
|
||||
|
||||
brw_context(&intel->ctx)->state.dirty.brw |= BRW_NEW_LOCK;
|
||||
}
|
||||
|
||||
|
||||
|
@@ -230,12 +230,6 @@ static void brw_wm_populate_key( struct brw_context *brw,
|
||||
lookup |= IZ_STENCIL_WRITE_ENABLE_BIT;
|
||||
}
|
||||
|
||||
/* XXX: when should this be disabled?
|
||||
*/
|
||||
if (1)
|
||||
lookup |= IZ_EARLY_DEPTH_TEST_BIT;
|
||||
|
||||
|
||||
line_aa = AA_NEVER;
|
||||
|
||||
/* _NEW_LINE, _NEW_POLYGON, BRW_NEW_REDUCED_PRIMITIVE */
|
||||
|
@@ -49,8 +49,7 @@
|
||||
#define IZ_DEPTH_TEST_ENABLE_BIT 0x8
|
||||
#define IZ_STENCIL_WRITE_ENABLE_BIT 0x10
|
||||
#define IZ_STENCIL_TEST_ENABLE_BIT 0x20
|
||||
#define IZ_EARLY_DEPTH_TEST_BIT 0x40
|
||||
#define IZ_BIT_MAX 0x80
|
||||
#define IZ_BIT_MAX 0x40
|
||||
|
||||
#define AA_NEVER 0
|
||||
#define AA_SOMETIMES 1
|
||||
|
@@ -426,10 +426,6 @@ static struct prog_src_register search_or_add_param5(struct brw_wm_compile *c,
|
||||
|
||||
idx = _mesa_add_state_reference( paramList, tokens );
|
||||
|
||||
/* Recalculate state dependency:
|
||||
*/
|
||||
c->fp->param_state = paramList->StateFlags;
|
||||
|
||||
return src_reg(PROGRAM_STATE_VAR, idx);
|
||||
}
|
||||
|
||||
|
@@ -50,70 +50,6 @@ const struct {
|
||||
GLuint ds_present:1;
|
||||
} wm_iz_table[IZ_BIT_MAX] =
|
||||
{
|
||||
{ P, 0, 0, 0, 0 },
|
||||
{ P, 0, 0, 0, 0 },
|
||||
{ C, 0, 1, 0, 0 },
|
||||
{ C, 0, 1, 0, 0 },
|
||||
{ C, 1, 1, 0, 0 },
|
||||
{ C, 1, 1, 0, 0 },
|
||||
{ C, 0, 1, 0, 0 },
|
||||
{ C, 0, 1, 0, 0 },
|
||||
{ C, 1, 1, 1, 0 },
|
||||
{ C, 1, 1, 1, 0 },
|
||||
{ C, 0, 1, 1, 0 },
|
||||
{ C, 0, 1, 1, 0 },
|
||||
{ C, 1, 1, 1, 0 },
|
||||
{ C, 1, 1, 1, 0 },
|
||||
{ C, 0, 1, 1, 0 },
|
||||
{ C, 0, 1, 1, 0 },
|
||||
{ P, 0, 0, 0, 0 },
|
||||
{ P, 0, 0, 0, 0 },
|
||||
{ C, 0, 1, 0, 0 },
|
||||
{ C, 0, 1, 0, 0 },
|
||||
{ C, 1, 1, 0, 0 },
|
||||
{ C, 1, 1, 0, 0 },
|
||||
{ C, 0, 1, 0, 0 },
|
||||
{ C, 0, 1, 0, 0 },
|
||||
{ C, 1, 1, 1, 0 },
|
||||
{ C, 1, 1, 1, 0 },
|
||||
{ C, 0, 1, 1, 0 },
|
||||
{ C, 0, 1, 1, 0 },
|
||||
{ C, 1, 1, 1, 0 },
|
||||
{ C, 1, 1, 1, 0 },
|
||||
{ C, 0, 1, 1, 0 },
|
||||
{ C, 0, 1, 1, 0 },
|
||||
{ C, 0, 0, 0, 1 },
|
||||
{ C, 0, 0, 0, 1 },
|
||||
{ C, 0, 1, 0, 1 },
|
||||
{ C, 0, 1, 0, 1 },
|
||||
{ C, 1, 1, 0, 1 },
|
||||
{ C, 1, 1, 0, 1 },
|
||||
{ C, 0, 1, 0, 1 },
|
||||
{ C, 0, 1, 0, 1 },
|
||||
{ C, 1, 1, 1, 1 },
|
||||
{ C, 1, 1, 1, 1 },
|
||||
{ C, 0, 1, 1, 1 },
|
||||
{ C, 0, 1, 1, 1 },
|
||||
{ C, 1, 1, 1, 1 },
|
||||
{ C, 1, 1, 1, 1 },
|
||||
{ C, 0, 1, 1, 1 },
|
||||
{ C, 0, 1, 1, 1 },
|
||||
{ C, 0, 0, 0, 1 },
|
||||
{ C, 0, 0, 0, 1 },
|
||||
{ C, 0, 1, 0, 1 },
|
||||
{ C, 0, 1, 0, 1 },
|
||||
{ C, 1, 1, 0, 1 },
|
||||
{ C, 1, 1, 0, 1 },
|
||||
{ C, 0, 1, 0, 1 },
|
||||
{ C, 0, 1, 0, 1 },
|
||||
{ C, 1, 1, 1, 1 },
|
||||
{ C, 1, 1, 1, 1 },
|
||||
{ C, 0, 1, 1, 1 },
|
||||
{ C, 0, 1, 1, 1 },
|
||||
{ C, 1, 1, 1, 1 },
|
||||
{ C, 1, 1, 1, 1 },
|
||||
{ C, 0, 1, 1, 1 },
|
||||
{ C, 0, 1, 1, 1 },
|
||||
{ P, 0, 0, 0, 0 },
|
||||
{ P, 0, 0, 0, 0 },
|
||||
{ P, 0, 0, 0, 0 },
|
||||
|
@@ -88,7 +88,7 @@ wm_unit_populate_key(struct brw_context *brw, struct brw_wm_unit_key *key)
|
||||
/* BRW_NEW_CURBE_OFFSETS */
|
||||
key->curbe_offset = brw->curbe.wm_start;
|
||||
|
||||
/* CACHE_NEW_SURFACE */
|
||||
/* BRW_NEW_NR_SURFACEs */
|
||||
key->nr_surfaces = brw->wm.nr_surfaces;
|
||||
|
||||
/* CACHE_NEW_SAMPLER */
|
||||
@@ -281,10 +281,9 @@ const struct brw_tracked_state brw_wm_unit = {
|
||||
|
||||
.brw = (BRW_NEW_FRAGMENT_PROGRAM |
|
||||
BRW_NEW_CURBE_OFFSETS |
|
||||
BRW_NEW_LOCK),
|
||||
BRW_NEW_NR_SURFACES),
|
||||
|
||||
.cache = (CACHE_NEW_SURFACE |
|
||||
CACHE_NEW_WM_PROG |
|
||||
.cache = (CACHE_NEW_WM_PROG |
|
||||
CACHE_NEW_SAMPLER)
|
||||
},
|
||||
.prepare = upload_wm_unit,
|
||||
|
@@ -438,6 +438,7 @@ static void prepare_wm_surfaces(struct brw_context *brw )
|
||||
GLcontext *ctx = &brw->intel.ctx;
|
||||
struct intel_context *intel = &brw->intel;
|
||||
GLuint i;
|
||||
int old_nr_surfaces;
|
||||
|
||||
if (brw->state.nr_draw_regions > 1) {
|
||||
for (i = 0; i < brw->state.nr_draw_regions; i++) {
|
||||
@@ -448,6 +449,7 @@ static void prepare_wm_surfaces(struct brw_context *brw )
|
||||
brw_update_region_surface(brw, brw->state.draw_regions[0], 0, GL_TRUE);
|
||||
}
|
||||
|
||||
old_nr_surfaces = brw->wm.nr_surfaces;
|
||||
brw->wm.nr_surfaces = MAX_DRAW_BUFFERS;
|
||||
|
||||
for (i = 0; i < BRW_MAX_TEX_UNIT; i++) {
|
||||
@@ -473,6 +475,9 @@ static void prepare_wm_surfaces(struct brw_context *brw )
|
||||
|
||||
dri_bo_unreference(brw->wm.bind_bo);
|
||||
brw->wm.bind_bo = brw_wm_get_binding_table(brw);
|
||||
|
||||
if (brw->wm.nr_surfaces != old_nr_surfaces)
|
||||
brw->state.dirty.brw |= BRW_NEW_NR_SURFACES;
|
||||
}
|
||||
|
||||
|
||||
|
@@ -184,6 +184,7 @@ struct intel_context
|
||||
GLuint id;
|
||||
uint32_t primitive; /**< Current hardware primitive type */
|
||||
void (*flush) (struct intel_context *);
|
||||
GLubyte *start_ptr; /**< for i8xx */
|
||||
dri_bo *vb_bo;
|
||||
uint8_t *vb;
|
||||
unsigned int start_offset; /**< Byte offset of primitive sequence */
|
||||
|
@@ -71,14 +71,14 @@
|
||||
/** @{
|
||||
* 915 definitions
|
||||
*/
|
||||
#define S0_VB_OFFSET_MASK 0xffffffc
|
||||
#define S0_VB_OFFSET_MASK 0xffffffc0
|
||||
#define S0_AUTO_CACHE_INV_DISABLE (1<<0)
|
||||
/** @} */
|
||||
|
||||
/** @{
|
||||
* 830 definitions
|
||||
*/
|
||||
#define S0_VB_OFFSET_MASK_830 0xffffff8
|
||||
#define S0_VB_OFFSET_MASK_830 0xffffff80
|
||||
#define S0_VB_PITCH_SHIFT_830 1
|
||||
#define S0_VB_ENABLE_830 (1<<0)
|
||||
/** @} */
|
||||
|
@@ -461,6 +461,7 @@ intelCreateContext(const __GLcontextModes * mesaVis,
|
||||
sharedContextPrivate);
|
||||
}
|
||||
} else {
|
||||
intelScreen->no_vbo = GL_TRUE;
|
||||
return i830CreateContext(mesaVis, driContextPriv, sharedContextPrivate);
|
||||
}
|
||||
#else
|
||||
|
@@ -77,6 +77,7 @@ typedef struct
|
||||
|
||||
GLboolean no_hw;
|
||||
|
||||
GLboolean no_vbo;
|
||||
int ttm;
|
||||
dri_bufmgr *bufmgr;
|
||||
|
||||
|
@@ -98,7 +98,9 @@ do_copy_texsubimage(struct intel_context *intel,
|
||||
get_teximage_source(intel, internalFormat);
|
||||
|
||||
if (!intelImage->mt || !src) {
|
||||
DBG("%s fail %p %p\n", __FUNCTION__, intelImage->mt, src);
|
||||
if (INTEL_DEBUG & DEBUG_FALLBACKS)
|
||||
fprintf(stderr, "%s fail %p %p\n",
|
||||
__FUNCTION__, intelImage->mt, src);
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
|
@@ -2004,7 +2004,7 @@ save_Lightfv(GLenum light, GLenum pname, const GLfloat *params)
|
||||
Node *n;
|
||||
ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
|
||||
n = ALLOC_INSTRUCTION(ctx, OPCODE_LIGHT, 6);
|
||||
if (OPCODE_LIGHT) {
|
||||
if (n) {
|
||||
GLint i, nParams;
|
||||
n[1].e = light;
|
||||
n[2].e = pname;
|
||||
|
@@ -1,6 +1,6 @@
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 7.1
|
||||
* Version: 7.3
|
||||
*
|
||||
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
|
||||
*
|
||||
@@ -297,6 +297,15 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
|
||||
#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
|
||||
ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
|
||||
#endif
|
||||
#if FEATURE_texture_fxt1
|
||||
_mesa_enable_extension(ctx, "GL_3DFX_texture_compression_FXT1");
|
||||
#endif
|
||||
#if FEATURE_texture_s3tc
|
||||
if (ctx->Mesa_DXTn) {
|
||||
_mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
|
||||
_mesa_enable_extension(ctx, "GL_S3_s3tc");
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
|
@@ -151,8 +151,6 @@ _mesa_compressed_texture_size( GLcontext *ctx,
|
||||
/* Textures smaller than 8x4 will effectively be made into 8x4 and
|
||||
* take 16 bytes.
|
||||
*/
|
||||
if (size < 16)
|
||||
size = 16;
|
||||
return size;
|
||||
#endif
|
||||
#if FEATURE_texture_s3tc
|
||||
@@ -166,8 +164,6 @@ _mesa_compressed_texture_size( GLcontext *ctx,
|
||||
/* Textures smaller than 4x4 will effectively be made into 4x4 and
|
||||
* take 8 bytes.
|
||||
*/
|
||||
if (size < 8)
|
||||
size = 8;
|
||||
return size;
|
||||
case MESA_FORMAT_RGBA_DXT3:
|
||||
case MESA_FORMAT_RGBA_DXT5:
|
||||
@@ -179,8 +175,6 @@ _mesa_compressed_texture_size( GLcontext *ctx,
|
||||
/* Textures smaller than 4x4 will effectively be made into 4x4 and
|
||||
* take 16 bytes.
|
||||
*/
|
||||
if (size < 16)
|
||||
size = 16;
|
||||
return size;
|
||||
#endif
|
||||
default:
|
||||
|
@@ -632,7 +632,7 @@ append(char *dst, const char *src)
|
||||
|
||||
|
||||
/**
|
||||
* Convert token 'k' to a string, append it only 'dst' string.
|
||||
* Convert token 'k' to a string, append it onto 'dst' string.
|
||||
*/
|
||||
static void
|
||||
append_token(char *dst, gl_state_index k)
|
||||
@@ -807,7 +807,8 @@ append_token(char *dst, gl_state_index k)
|
||||
append(dst, "ShadowAmbient");
|
||||
break;
|
||||
default:
|
||||
;
|
||||
/* probably STATE_INTERNAL_DRIVER+i (driver private state) */
|
||||
append(dst, "driverState");
|
||||
}
|
||||
}
|
||||
|
||||
|
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user