glsl: make count_attribute_slots() returns 1 for samplers/images
For packed varyings. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
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@@ -1963,6 +1963,8 @@ glsl_type::count_attribute_slots(bool is_vertex_input) const
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case GLSL_TYPE_INT:
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case GLSL_TYPE_FLOAT:
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case GLSL_TYPE_BOOL:
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case GLSL_TYPE_SAMPLER:
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case GLSL_TYPE_IMAGE:
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return this->matrix_columns;
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case GLSL_TYPE_DOUBLE:
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case GLSL_TYPE_UINT64:
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@@ -1985,8 +1987,6 @@ glsl_type::count_attribute_slots(bool is_vertex_input) const
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return this->length * this->fields.array->count_attribute_slots(is_vertex_input);
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case GLSL_TYPE_FUNCTION:
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case GLSL_TYPE_SAMPLER:
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case GLSL_TYPE_IMAGE:
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case GLSL_TYPE_ATOMIC_UINT:
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case GLSL_TYPE_VOID:
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case GLSL_TYPE_SUBROUTINE:
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