glsl: make count_attribute_slots() returns 1 for samplers/images

For packed varyings.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This commit is contained in:
Samuel Pitoiset
2017-05-01 22:24:52 +02:00
parent 1f40343e9a
commit 33931e4062

View File

@@ -1963,6 +1963,8 @@ glsl_type::count_attribute_slots(bool is_vertex_input) const
case GLSL_TYPE_INT:
case GLSL_TYPE_FLOAT:
case GLSL_TYPE_BOOL:
case GLSL_TYPE_SAMPLER:
case GLSL_TYPE_IMAGE:
return this->matrix_columns;
case GLSL_TYPE_DOUBLE:
case GLSL_TYPE_UINT64:
@@ -1985,8 +1987,6 @@ glsl_type::count_attribute_slots(bool is_vertex_input) const
return this->length * this->fields.array->count_attribute_slots(is_vertex_input);
case GLSL_TYPE_FUNCTION:
case GLSL_TYPE_SAMPLER:
case GLSL_TYPE_IMAGE:
case GLSL_TYPE_ATOMIC_UINT:
case GLSL_TYPE_VOID:
case GLSL_TYPE_SUBROUTINE: