glsl: Put a bunch of optimization visitors under anonymous namespaces.

Because these classes are used entirely from their own source files
and not from separate DSOs, the linker gets to produce massively less
code.  This cuts about 13k of text in the libdricore case.  In the
non-libdricore case, the additional linkage information allows the
compiler to inline some code, so libglsl.a size actually increases by
about 300 bytes.

For a dricore build, improves shader_runner runtime on
glsl-fs-copy-propagation-texcoords-1 by 0.21% +/- 0.03% (n=353574,
outliers removed).  No statistically significant difference with n=322
on glslparsertest on a yofrankie shader intended to test compiler
performance.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Eric Anholt
2012-05-29 16:18:37 -07:00
parent 279efce8bb
commit 337d9c955b
15 changed files with 57 additions and 0 deletions

View File

@@ -32,6 +32,8 @@
#include "ir_optimization.h"
#include "glsl_types.h"
namespace {
/**
* Visitor class for replacing expressions with ir_constant values.
*/
@@ -56,6 +58,8 @@ public:
bool progress;
};
} /* unnamed namespace */
void
ir_constant_folding_visitor::handle_rvalue(ir_rvalue **rvalue)
{