mesa: allow exposing GL3 without EXT_texture_integer
Strictly speaking, it's not legal to expose EXT_texture_integer without EXT_gpu_shader4. It might be even dangerous (apps can assume EXT_gpu_shader4 is available without checking for it). The check in compute_version is removed as well, because that's already covered by GLSLVersion >= 130. Reviewed-by: Brian Paul <brianp@vmware.com>
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@@ -1225,7 +1225,8 @@ _mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat)
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case GL_RGBA8I_EXT:
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case GL_RGBA16I_EXT:
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case GL_RGBA32I_EXT:
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return ctx->Extensions.EXT_texture_integer ? GL_RGBA : 0;
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return ctx->VersionMajor >= 3 ||
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ctx->Extensions.EXT_texture_integer ? GL_RGBA : 0;
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case GL_RGB8UI_EXT:
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case GL_RGB16UI_EXT:
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@@ -1233,7 +1234,8 @@ _mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat)
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case GL_RGB8I_EXT:
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case GL_RGB16I_EXT:
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case GL_RGB32I_EXT:
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return ctx->Extensions.EXT_texture_integer ? GL_RGB : 0;
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return ctx->VersionMajor >= 3 ||
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ctx->Extensions.EXT_texture_integer ? GL_RGB : 0;
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case GL_R8UI:
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case GL_R8I:
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@@ -1241,8 +1243,9 @@ _mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat)
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case GL_R16I:
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case GL_R32UI:
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case GL_R32I:
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return ctx->Extensions.ARB_texture_rg &&
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ctx->Extensions.EXT_texture_integer ? GL_RED : 0;
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return ctx->VersionMajor >= 3 ||
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(ctx->Extensions.ARB_texture_rg &&
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ctx->Extensions.EXT_texture_integer) ? GL_RED : 0;
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case GL_RG8UI:
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case GL_RG8I:
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@@ -1250,8 +1253,9 @@ _mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat)
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case GL_RG16I:
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case GL_RG32UI:
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case GL_RG32I:
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return ctx->Extensions.ARB_texture_rg &&
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ctx->Extensions.EXT_texture_integer ? GL_RG : 0;
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return ctx->VersionMajor >= 3 ||
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(ctx->Extensions.ARB_texture_rg &&
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ctx->Extensions.EXT_texture_integer) ? GL_RG : 0;
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case GL_INTENSITY8I_EXT:
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case GL_INTENSITY8UI_EXT:
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