i965: Create multiple miptrees for planar YUV images
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
This commit is contained in:

committed by
Kristian Høgsberg Kristensen

parent
6eede87631
commit
3352f2d746
@@ -1026,6 +1026,9 @@ intel_miptree_release(struct intel_mipmap_tree **mt)
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intel_miptree_release(&(*mt)->mcs_mt);
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intel_resolve_map_clear(&(*mt)->hiz_map);
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intel_miptree_release(&(*mt)->plane[0]);
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intel_miptree_release(&(*mt)->plane[1]);
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for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
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free((*mt)->level[i].slice);
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}
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@@ -624,6 +624,11 @@ struct intel_mipmap_tree
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*/
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struct intel_mipmap_tree *mcs_mt;
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/**
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* Planes 1 and 2 in case this is a planar surface.
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*/
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struct intel_mipmap_tree *plane[2];
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/**
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* Fast clear state for this buffer.
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*/
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@@ -162,6 +162,47 @@ intel_set_texture_image_mt(struct brw_context *brw,
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intel_miptree_reference(&intel_texobj->mt, mt);
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}
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static struct intel_mipmap_tree *
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create_mt_for_planar_dri_image(struct brw_context *brw,
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GLenum target, __DRIimage *image)
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{
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struct intel_image_format *f = image->planar_format;
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struct intel_mipmap_tree *planar_mt;
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for (int i = 0; i < f->nplanes; i++) {
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const int index = f->planes[i].buffer_index;
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const uint32_t dri_format = f->planes[i].dri_format;
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const mesa_format format = driImageFormatToGLFormat(dri_format);
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const uint32_t width = image->width >> f->planes[i].width_shift;
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const uint32_t height = image->height >> f->planes[i].height_shift;
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/* Disable creation of the texture's aux buffers because the driver
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* exposes no EGL API to manage them. That is, there is no API for
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* resolving the aux buffer's content to the main buffer nor for
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* invalidating the aux buffer's content.
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*/
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struct intel_mipmap_tree *mt =
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intel_miptree_create_for_bo(brw, image->bo, format,
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image->offsets[index],
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width, height, 1,
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image->strides[index],
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MIPTREE_LAYOUT_DISABLE_AUX);
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if (mt == NULL)
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return NULL;
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mt->target = target;
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mt->total_width = width;
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mt->total_height = height;
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if (i == 0)
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planar_mt = mt;
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else
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planar_mt->plane[i - 1] = mt;
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}
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return planar_mt;
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}
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/**
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* Binds a BO to a texture image, as if it was uploaded by glTexImage2D().
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*
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@@ -348,7 +389,10 @@ intel_image_target_texture_2d(struct gl_context *ctx, GLenum target,
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return;
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}
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mt = create_mt_for_dri_image(brw, target, image);
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if (image->planar_format && image->planar_format->nplanes > 0)
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mt = create_mt_for_planar_dri_image(brw, target, image);
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else
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mt = create_mt_for_dri_image(brw, target, image);
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if (mt == NULL)
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return;
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