radv: always export gl_SampleMask when the fragment shader uses it
For some reasons, this breaks trees rendering in Project Cars.
Fixes: 85010585cd
("radv: only enable gl_SampleMask if MSAA is enabled too")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109401
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
@@ -3183,11 +3183,11 @@ radv_compute_db_shader_control(const struct radv_device *device,
|
||||
bool disable_rbplus = device->physical_device->has_rbplus &&
|
||||
!device->physical_device->rbplus_allowed;
|
||||
|
||||
/* Do not enable the gl_SampleMask fragment shader output if MSAA is
|
||||
* disabled.
|
||||
/* It shouldn't be needed to export gl_SampleMask when MSAA is disabled
|
||||
* but this appears to break Project Cars (DXVK). See
|
||||
* https://bugs.freedesktop.org/show_bug.cgi?id=109401
|
||||
*/
|
||||
bool mask_export_enable = ms->num_samples > 1 &&
|
||||
ps->info.info.ps.writes_sample_mask;
|
||||
bool mask_export_enable = ps->info.info.ps.writes_sample_mask;
|
||||
|
||||
return S_02880C_Z_EXPORT_ENABLE(ps->info.info.ps.writes_z) |
|
||||
S_02880C_STENCIL_TEST_VAL_EXPORT_ENABLE(ps->info.info.ps.writes_stencil) |
|
||||
|
Reference in New Issue
Block a user