d3d12: Fix up resource import validation
Format on buffers is irrelevant and bind flag validation needs to be disabled. Reviewed-by: Bill Kristiansen <billkris@microsoft.com> Reviewed-by: Giancarlo Devich <gdevich@microsoft.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17446>
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@@ -568,25 +568,31 @@ d3d12_resource_from_handle(struct pipe_screen *pscreen,
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res->base.b.last_level + 1, templ->last_level + 1);
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goto invalid;
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}
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if ((footprint->Format != d3d12_get_format(templ->format) &&
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footprint->Format != d3d12_get_typeless_format(templ->format)) ||
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(incoming_res_desc.Format != d3d12_get_format((enum pipe_format)handle->format) &&
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incoming_res_desc.Format != d3d12_get_typeless_format((enum pipe_format)handle->format))) {
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debug_printf("d3d12: Importing resource with mismatched format: "
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"plane could be DXGI format %d or %d, but is %d, "
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"overall could be DXGI format %d or %d, but is %d\n",
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d3d12_get_format(templ->format),
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d3d12_get_typeless_format(templ->format),
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footprint->Format,
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d3d12_get_format((enum pipe_format)handle->format),
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d3d12_get_typeless_format((enum pipe_format)handle->format),
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incoming_res_desc.Format);
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goto invalid;
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if (templ->target != PIPE_BUFFER) {
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if ((footprint->Format != d3d12_get_format(templ->format) &&
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footprint->Format != d3d12_get_typeless_format(templ->format)) ||
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(incoming_res_desc.Format != d3d12_get_format((enum pipe_format)handle->format) &&
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incoming_res_desc.Format != d3d12_get_typeless_format((enum pipe_format)handle->format))) {
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debug_printf("d3d12: Importing resource with mismatched format: "
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"plane could be DXGI format %d or %d, but is %d, "
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"overall could be DXGI format %d or %d, but is %d\n",
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d3d12_get_format(templ->format),
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d3d12_get_typeless_format(templ->format),
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footprint->Format,
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d3d12_get_format((enum pipe_format)handle->format),
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d3d12_get_typeless_format((enum pipe_format)handle->format),
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incoming_res_desc.Format);
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goto invalid;
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}
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}
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/* In an ideal world we'd be able to validate this, but gallium's use of bind
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* flags during resource creation is pretty bad: some bind flags are always set
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* (like PIPE_BIND_RENDER_TARGET) while others are never set (PIPE_BIND_SHADER_BUFFER)
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*
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if (templ->bind & ~res->base.b.bind) {
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debug_printf("d3d12: Imported resource doesn't have necessary bind flags\n");
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goto invalid;
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}
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} */
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res->base.b.format = templ->format;
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res->overall_format = (enum pipe_format)handle->format;
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