docs: unecessarily -> unnecessarily
Reviewed-by: Eric Engestrom <eric@engestrom.ch> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6864>
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@@ -609,7 +609,7 @@ the unsignaled state by performing a wait operation on said object, i.e.
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``pipe_fence_handle`` can only have one waiter.
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``pipe_fence_handle`` can only have one waiter.
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This behaviour is useful in producer <-> consumer chains. It helps avoid
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This behaviour is useful in producer <-> consumer chains. It helps avoid
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unecessarily sharing a new ``pipe_fence_handle`` each time a new frame is
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unnecessarily sharing a new ``pipe_fence_handle`` each time a new frame is
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ready. Instead, the fences are exchanged once ahead of time, and access is synchronized
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ready. Instead, the fences are exchanged once ahead of time, and access is synchronized
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through GPU signaling instead of direct producer <-> consumer communication.
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through GPU signaling instead of direct producer <-> consumer communication.
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