i965: Add an option to ignore sample qualifier
This will be useful in my next patch which depends on a functionality of _mesa_get_min_invocations_per_fragment() to ignore the sample qualifier (prog->IsSample) based on a flag passed to it. Cc: mesa-stable@lists.freedesktop.org Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com> Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
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@@ -1023,7 +1023,8 @@ _mesa_postprocess_program(struct gl_context *ctx, struct gl_program *prog)
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*/
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GLint
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_mesa_get_min_invocations_per_fragment(struct gl_context *ctx,
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const struct gl_fragment_program *prog)
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const struct gl_fragment_program *prog,
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bool ignore_sample_qualifier)
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{
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/* From ARB_sample_shading specification:
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* "Using gl_SampleID in a fragment shader causes the entire shader
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@@ -1041,7 +1042,7 @@ _mesa_get_min_invocations_per_fragment(struct gl_context *ctx,
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* "Use of the "sample" qualifier on a fragment shader input
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* forces per-sample shading"
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*/
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if (prog->IsSample)
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if (prog->IsSample && !ignore_sample_qualifier)
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return MAX2(ctx->DrawBuffer->Visual.samples, 1);
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if (prog->Base.SystemValuesRead & (SYSTEM_BIT_SAMPLE_ID |
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