Rework the GL_READ_BUFFER, GL_DRAW_BUFFER state repairs that Roland previously did.

Basically, in update_framebuffer() (which should be called after an FBO is bound
with MakeCurrent or BindFramebuffer) we check if the FBO is a window-system FBO.
If it is, update the FBO's GL_READ/DRAW_BUFFER state according to the context state.
Old code still in place but disabled with #if 0 / #endif.
This commit is contained in:
Brian
2007-08-16 18:52:48 +01:00
parent c033ccc36d
commit 32d86eb28a
5 changed files with 131 additions and 18 deletions

View File

@@ -336,6 +336,20 @@ read_buffer_enum_to_index(GLenum buffer)
* \sa _mesa_DrawBuffersARB
*
* \param buffer buffer token such as GL_LEFT or GL_FRONT_AND_BACK, etc.
*
* Note that the behaviour of this function depends on whether the
* current ctx->DrawBuffer is a window-system framebuffer (Name=0) or
* a user-created framebuffer object (Name!=0).
* In the former case, we update the per-context ctx->Color.DrawBuffer
* state var _and_ the FB's ColorDrawBuffer state.
* In the later case, we update the FB's ColorDrawBuffer state only.
*
* Furthermore, upon a MakeCurrent() or BindFramebuffer() call, if the
* new FB is a window system FB, we need to re-update the FB's
* ColorDrawBuffer state to match the context. This is handled in
* _mesa_update_framebuffer().
*
* See the GL_EXT_framebuffer_object spec for more info.
*/
void GLAPIENTRY
_mesa_DrawBuffer(GLenum buffer)
@@ -489,10 +503,12 @@ set_color_output(GLcontext *ctx, GLuint output, GLenum buffer,
/**
* Helper routine used by _mesa_DrawBuffer, _mesa_DrawBuffersARB and
* other places (window fbo fixup) to set fbo (and the old ctx) fields.
* Helper function to set the GL_DRAW_BUFFER state in the context and
* current FBO.
*
* All error checking will have been done prior to calling this function
* so nothing should go wrong at this point.
*
* \param ctx current context
* \param n number of color outputs to set
* \param buffers array[n] of colorbuffer names, like GL_LEFT.
@@ -532,6 +548,7 @@ _mesa_drawbuffers(GLcontext *ctx, GLuint n, const GLenum *buffers,
}
#if 0
GLboolean
_mesa_readbuffer_update_fields(GLcontext *ctx, GLenum buffer)
{
@@ -563,13 +580,45 @@ _mesa_readbuffer_update_fields(GLcontext *ctx, GLenum buffer)
}
if (fb->Name == 0) {
/* Only update the per-context GL_READ_BUFFER state if we're bound to
* a window-system framebuffer.
*/
ctx->Pixel.ReadBuffer = buffer;
}
/* Set the FBO's GL_READ_BUFFER state */
fb->ColorReadBuffer = buffer;
fb->_ColorReadBufferIndex = srcBuffer;
return GL_TRUE;
}
#endif
/**
* Like \sa _mesa_drawbuffers(), this is a helper function for setting
* GL_READ_BUFFER state in the context and current FBO.
* \param ctx the rendering context
* \param buffer GL_FRONT, GL_BACK, GL_COLOR_ATTACHMENT0, etc.
* \param bufferIndex the numerical index corresponding to 'buffer'
*/
void
_mesa_readbuffer(GLcontext *ctx, GLenum buffer, GLint bufferIndex)
{
struct gl_framebuffer *fb = ctx->ReadBuffer;
if (fb->Name == 0) {
/* Only update the per-context READ_BUFFER state if we're bound to
* a window-system framebuffer.
*/
ctx->Pixel.ReadBuffer = buffer;
}
fb->ColorReadBuffer = buffer;
fb->_ColorReadBufferIndex = bufferIndex;
ctx->NewState |= _NEW_PIXEL;
}
@@ -580,16 +629,43 @@ _mesa_readbuffer_update_fields(GLcontext *ctx, GLenum buffer)
void GLAPIENTRY
_mesa_ReadBuffer(GLenum buffer)
{
struct gl_framebuffer *fb;
GLbitfield supportedMask;
GLint srcBuffer;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
if (!_mesa_readbuffer_update_fields(ctx, buffer))
return;
fb = ctx->ReadBuffer;
ctx->NewState |= _NEW_PIXEL;
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
if (fb->Name > 0 && buffer == GL_NONE) {
/* This is legal for user-created framebuffer objects */
srcBuffer = -1;
}
else {
/* general case / window-system framebuffer */
srcBuffer = read_buffer_enum_to_index(buffer);
if (srcBuffer == -1) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glReadBuffer(buffer=0x%x)", buffer);
return;
}
supportedMask = supported_buffer_bitmask(ctx, fb);
if (((1 << srcBuffer) & supportedMask) == 0) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glReadBuffer(buffer=0x%x)", buffer);
return;
}
}
/* OK, all error checking has been completed now */
_mesa_readbuffer(ctx, buffer, srcBuffer);
/*
* Call device driver function.