Make shader a talloc context.
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8
main.cpp
8
main.cpp
@@ -29,6 +29,10 @@
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#include <fcntl.h>
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#include <unistd.h>
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extern "C" {
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#include <talloc.h>
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}
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#include "ast.h"
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#include "glsl_parser_extras.h"
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#include "glsl_parser.h"
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@@ -186,8 +190,8 @@ main(int argc, char **argv)
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sizeof(struct glsl_shader *) * (whole_program.NumShaders + 1));
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assert(whole_program.Shaders != NULL);
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struct glsl_shader *shader = new glsl_shader;
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memset(shader, 0, sizeof(*shader));
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/* talloc context should probably be whole_program */
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struct glsl_shader *shader = talloc_zero(NULL, glsl_shader);
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whole_program.Shaders[whole_program.NumShaders] = shader;
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whole_program.NumShaders++;
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