Make shader a talloc context.
This commit is contained in:
8
main.cpp
8
main.cpp
@@ -29,6 +29,10 @@
|
|||||||
#include <fcntl.h>
|
#include <fcntl.h>
|
||||||
#include <unistd.h>
|
#include <unistd.h>
|
||||||
|
|
||||||
|
extern "C" {
|
||||||
|
#include <talloc.h>
|
||||||
|
}
|
||||||
|
|
||||||
#include "ast.h"
|
#include "ast.h"
|
||||||
#include "glsl_parser_extras.h"
|
#include "glsl_parser_extras.h"
|
||||||
#include "glsl_parser.h"
|
#include "glsl_parser.h"
|
||||||
@@ -186,8 +190,8 @@ main(int argc, char **argv)
|
|||||||
sizeof(struct glsl_shader *) * (whole_program.NumShaders + 1));
|
sizeof(struct glsl_shader *) * (whole_program.NumShaders + 1));
|
||||||
assert(whole_program.Shaders != NULL);
|
assert(whole_program.Shaders != NULL);
|
||||||
|
|
||||||
struct glsl_shader *shader = new glsl_shader;
|
/* talloc context should probably be whole_program */
|
||||||
memset(shader, 0, sizeof(*shader));
|
struct glsl_shader *shader = talloc_zero(NULL, glsl_shader);
|
||||||
|
|
||||||
whole_program.Shaders[whole_program.NumShaders] = shader;
|
whole_program.Shaders[whole_program.NumShaders] = shader;
|
||||||
whole_program.NumShaders++;
|
whole_program.NumShaders++;
|
||||||
|
Reference in New Issue
Block a user