glsl: simplify link_uniform_blocks()
There is only ever one shader so simplify the input params. Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
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@@ -391,8 +391,7 @@ void
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link_uniform_blocks(void *mem_ctx,
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struct gl_context *ctx,
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struct gl_shader_program *prog,
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struct gl_linked_shader **shader_list,
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unsigned num_shaders,
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struct gl_linked_shader *shader,
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struct gl_uniform_block **ubo_blocks,
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unsigned *num_ubo_blocks,
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struct gl_uniform_block **ssbo_blocks,
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@@ -415,9 +414,7 @@ link_uniform_blocks(void *mem_ctx,
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/* Determine which uniform blocks are active.
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*/
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link_uniform_block_active_visitor v(mem_ctx, block_hash, prog);
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for (unsigned i = 0; i < num_shaders; i++) {
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visit_list_elements(&v, shader_list[i]->ir);
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}
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visit_list_elements(&v, shader->ir);
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/* Count the number of active uniform blocks. Count the total number of
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* active slots in those uniform blocks.
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