gallium: rename PIPE_CAP_TGSI_VS_LAYER to also have _VIEWPORT
Now that this cap is used to determine the availability of both, adjust its name to reflect the new reality. Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Roland Scheidegger <sroland@vmware.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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@@ -174,8 +174,10 @@ The integer capabilities:
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* ``PIPE_CAP_MIXED_FRAMEBUFFER_SIZES``: Whether it is allowed to have
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different sizes for fb color/zs attachments. This controls whether
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ARB_framebuffer_object is provided.
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* ``PIPE_CAP_TGSI_VS_LAYER``: Whether TGSI_SEMANTIC_LAYER is supported
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as a vertex shader output.
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* ``PIPE_CAP_TGSI_VS_LAYER_VIEWPORT``: Whether ``TGSI_SEMANTIC_LAYER`` and
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``TGSI_SEMANTIC_VIEWPORT_INDEX`` are supported as vertex shader
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outputs. Note that the viewport will only be used if multiple viewports are
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exposed.
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* ``PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES``: The maximum number of vertices
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output by a single invocation of a geometry shader.
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* ``PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS``: The maximum number of
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