st/mesa: make convert_sampler_from_unit() non-static
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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@@ -230,11 +230,13 @@ st_convert_sampler(const struct st_context *st,
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ctx->Texture.CubeMapSeamless || msamp->CubeMapSeamless;
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}
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static void
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convert_sampler_from_unit(const struct st_context *st,
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struct pipe_sampler_state *sampler,
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GLuint texUnit)
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/**
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* Get a pipe_sampler_state object from a texture unit.
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*/
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void
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st_convert_sampler_from_unit(const struct st_context *st,
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struct pipe_sampler_state *sampler,
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GLuint texUnit)
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{
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const struct gl_texture_object *texobj;
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struct gl_context *ctx = st->ctx;
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@@ -282,7 +284,7 @@ update_shader_samplers(struct st_context *st,
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if (samplers_used & 1) {
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const GLuint texUnit = prog->SamplerUnits[unit];
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convert_sampler_from_unit(st, sampler, texUnit);
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st_convert_sampler_from_unit(st, sampler, texUnit);
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states[unit] = sampler;
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*num_samplers = unit + 1;
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}
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