anv: Quiet pTessellationState warning
Some application pass a dummy for pTessellationState which results in a lot of noise. Only warn if we're actually given tessellation shadear stages.
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@@ -1113,9 +1113,6 @@ anv_pipeline_init(struct anv_pipeline *pipeline,
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anv_pipeline_init_dynamic_state(pipeline, pCreateInfo);
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anv_pipeline_init_dynamic_state(pipeline, pCreateInfo);
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if (pCreateInfo->pTessellationState)
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anv_finishme("VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO");
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pipeline->use_repclear = extra && extra->use_repclear;
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pipeline->use_repclear = extra && extra->use_repclear;
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/* When we free the pipeline, we detect stages based on the NULL status
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/* When we free the pipeline, we detect stages based on the NULL status
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@@ -1148,6 +1145,9 @@ anv_pipeline_init(struct anv_pipeline *pipeline,
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pStages[MESA_SHADER_VERTEX]->pSpecializationInfo);
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pStages[MESA_SHADER_VERTEX]->pSpecializationInfo);
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}
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}
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if (modules[MESA_SHADER_TESS_CTRL] || modules[MESA_SHADER_TESS_EVAL])
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anv_finishme("no tessellation support");
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if (modules[MESA_SHADER_GEOMETRY]) {
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if (modules[MESA_SHADER_GEOMETRY]) {
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anv_pipeline_compile_gs(pipeline, cache, pCreateInfo,
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anv_pipeline_compile_gs(pipeline, cache, pCreateInfo,
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modules[MESA_SHADER_GEOMETRY],
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modules[MESA_SHADER_GEOMETRY],
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