Fix white-space problem in the prototype for glBlitFramebufferEXT that

prevented gl_mangle.h from picking it up.
This commit is contained in:
Ian Romanick
2006-08-12 00:05:54 +00:00
parent 8fbe16d4dd
commit 32a9e9be0c
2 changed files with 2 additions and 2 deletions

View File

@@ -2288,8 +2288,7 @@ typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pnam
#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
GLAPI void GLAPIENTRY
glBlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLAPI void GLAPIENTRY glBlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter);

View File

@@ -98,6 +98,7 @@
#define glBlendFuncSeparateEXT MANGLE(BlendFuncSeparateEXT)
#define glBlendFuncSeparateINGR MANGLE(BlendFuncSeparateINGR)
#define glBlendFuncSeparate MANGLE(BlendFuncSeparate)
#define glBlitFramebufferEXT MANGLE(BlitFramebufferEXT)
#define glBufferDataARB MANGLE(BufferDataARB)
#define glBufferData MANGLE(BufferData)
#define glBufferSubDataARB MANGLE(BufferSubDataARB)