Fix white-space problem in the prototype for glBlitFramebufferEXT that
prevented gl_mangle.h from picking it up.
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@@ -2288,8 +2288,7 @@ typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pnam
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#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
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#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
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GLAPI void GLAPIENTRY
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glBlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
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GLAPI void GLAPIENTRY glBlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
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GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
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GLbitfield mask, GLenum filter);
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@@ -98,6 +98,7 @@
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#define glBlendFuncSeparateEXT MANGLE(BlendFuncSeparateEXT)
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#define glBlendFuncSeparateINGR MANGLE(BlendFuncSeparateINGR)
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#define glBlendFuncSeparate MANGLE(BlendFuncSeparate)
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#define glBlitFramebufferEXT MANGLE(BlitFramebufferEXT)
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#define glBufferDataARB MANGLE(BufferDataARB)
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#define glBufferData MANGLE(BufferData)
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#define glBufferSubDataARB MANGLE(BufferSubDataARB)
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