nir/tests: add DCE test for loops following a jump
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com> Acked-by: Jason Ekstrand <jason@jlekstrand.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10284>
This commit is contained in:
@@ -421,4 +421,17 @@ if with_tests
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should_fail : meson.get_cross_property('xfail', '').contains('load_store_vectorizer'),
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should_fail : meson.get_cross_property('xfail', '').contains('load_store_vectorizer'),
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protocol : gtest_test_protocol,
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protocol : gtest_test_protocol,
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)
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)
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test(
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'nir_opt_dce',
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executable(
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'nir_opt_dce_tests',
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files('tests/dce_tests.cpp'),
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cpp_args : [cpp_msvc_compat_args],
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gnu_symbol_visibility : 'hidden',
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include_directories : [inc_include, inc_src, inc_mapi, inc_mesa, inc_gallium, inc_gallium_aux],
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dependencies : [dep_thread, idep_gtest, idep_nir, idep_mesautil],
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),
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suite : ['compiler', 'nir'],
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)
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endif
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endif
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105
src/compiler/nir/tests/dce_tests.cpp
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105
src/compiler/nir/tests/dce_tests.cpp
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@@ -0,0 +1,105 @@
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/*
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* Copyright © 2020 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#include <gtest/gtest.h>
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#include "nir.h"
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#include "nir_builder.h"
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class nir_opt_dce_test : public ::testing::Test {
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protected:
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nir_opt_dce_test();
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~nir_opt_dce_test();
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nir_builder bld;
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};
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nir_opt_dce_test::nir_opt_dce_test()
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{
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glsl_type_singleton_init_or_ref();
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static const nir_shader_compiler_options options = { };
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bld = nir_builder_init_simple_shader(MESA_SHADER_VERTEX, &options, "dce test");
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}
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nir_opt_dce_test::~nir_opt_dce_test()
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{
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ralloc_free(bld.shader);
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glsl_type_singleton_decref();
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}
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nir_phi_instr *create_one_source_phi(nir_shader *shader, nir_block *pred,
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nir_ssa_def *def)
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{
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nir_phi_instr *phi = nir_phi_instr_create(shader);
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nir_phi_instr_add_src(phi, pred, nir_src_for_ssa(def));
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nir_ssa_dest_init(&phi->instr, &phi->dest,
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def->num_components, def->bit_size, NULL);
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return phi;
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}
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TEST_F(nir_opt_dce_test, return_before_loop)
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{
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/* Test that nir_opt_dce() works correctly with loops immediately following a jump.
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* nir_opt_dce() has a fast path for loops without continues, and this test ensures that it
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* looks at the actual predecessors of the header instead of just counting.
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*
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* block block_0:
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* // preds:
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* return
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* // succs: block_3
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* loop {
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* block block_1:
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* // preds: block_1
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* vec1 32 ssa_1 = phi block_1: ssa_0
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* vec1 32 ssa_0 = load_const (0x00000001)
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* vec1 32 ssa_2 = deref_var &out (shader_out int)
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* intrinsic store_deref (ssa_2, ssa_1) (1, 0)
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* // succs: block_1
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* }
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* block block_2:
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* // preds:
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* // succs: block_3
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* block block_3:
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*
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* If the fast path is taken here, ssa_0 will be incorrectly DCE'd.
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*/
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nir_variable *var = nir_variable_create(bld.shader, nir_var_shader_out, glsl_int_type(), "out");
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nir_jump(&bld, nir_jump_return);
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nir_loop *loop = nir_push_loop(&bld);
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nir_ssa_def *one = nir_imm_int(&bld, 1);
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nir_phi_instr *phi = create_one_source_phi(bld.shader, one->parent_instr->block, one);
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nir_instr_insert_before_block(one->parent_instr->block, &phi->instr);
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nir_store_var(&bld, var, &phi->dest.ssa, 0x1);
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nir_pop_loop(&bld, loop);
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ASSERT_FALSE(nir_opt_dce(bld.shader));
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nir_validate_shader(bld.shader, NULL);
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}
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