glsl: Consolidate duplicate copies of constant folding.
We could probably clean this up more (maybe make it a method), but at least there's only one copy of this code now, and that's a start. No change in shader-db. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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@@ -136,33 +136,10 @@ public:
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void
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ir_constant_propagation_visitor::constant_folding(ir_rvalue **rvalue) {
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if (*rvalue == NULL || (*rvalue)->ir_type == ir_type_constant)
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return;
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/* Note that we visit rvalues one leaving. So if an expression has a
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* non-constant operand, no need to go looking down it to find if it's
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* constant. This cuts the time of this pass down drastically.
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*/
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ir_expression *expr = (*rvalue)->as_expression();
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if (expr) {
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for (unsigned int i = 0; i < expr->get_num_operands(); i++) {
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if (!expr->operands[i]->as_constant())
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return;
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}
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}
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/* Ditto for swizzles. */
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ir_swizzle *swiz = (*rvalue)->as_swizzle();
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if (swiz && !swiz->val->as_constant())
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return;
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ir_constant *constant = (*rvalue)->constant_expression_value();
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if (constant) {
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*rvalue = constant;
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ir_constant_propagation_visitor::constant_folding(ir_rvalue **rvalue)
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{
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if (ir_constant_fold(rvalue))
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this->progress = true;
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}
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}
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void
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