Merge branch 'gallium-msaa'
Conflicts: src/mesa/state_tracker/st_gen_mipmap.c src/mesa/state_tracker/st_texture.c
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@@ -54,6 +54,7 @@ objects. They all follow simple, one-method binding calls, e.g.
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* ``set_stencil_ref`` sets the stencil front and back reference values
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which are used as comparison values in stencil test.
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* ``set_blend_color``
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* ``set_sample_mask``
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* ``set_clip_state``
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* ``set_polygon_stipple``
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* ``set_scissor_state`` sets the bounds for the scissor test, which culls
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@@ -259,18 +260,22 @@ Resource Busy Queries
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Blitting
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^^^^^^^^
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These methods emulate classic blitter controls. They are not guaranteed to be
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available; if they are set to NULL, then they are not present.
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These methods emulate classic blitter controls.
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These methods operate directly on ``pipe_surface`` objects, and stand
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These methods operate directly on ``pipe_resource`` objects, and stand
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apart from any 3D state in the context. Blitting functionality may be
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moved to a separate abstraction at some point in the future.
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``surface_fill`` performs a fill operation on a section of a surface.
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``resource_fill_region`` performs a fill operation on a section of a resource.
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``surface_copy`` blits a region of a surface to a region of another surface,
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provided that both surfaces are the same format. The source and destination
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may be the same surface, and overlapping blits are permitted.
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``resource_copy_region`` blits a region of a subresource of a resource to a
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region of another subresource of a resource, provided that both resources have the
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same format. The source and destination may be the same resource, but overlapping
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blits are not permitted.
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``resource_resolve`` resolves a multisampled resource into a non-multisampled
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one. Formats and dimensions must match. This function must be present if a driver
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supports multisampling.
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The interfaces to these calls are likely to change to make it easier
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for a driver to batch multiple blits with the same source and
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@@ -147,9 +147,6 @@ resources might be created and handled quite differently.
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* ``PIPE_BIND_VERTEX_BUFFER``: A vertex buffer.
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* ``PIPE_BIND_INDEX_BUFFER``: An vertex index/element buffer.
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* ``PIPE_BIND_CONSTANT_BUFFER``: A buffer of shader constants.
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* ``PIPE_BIND_BLIT_SOURCE``: A blit source, as given to surface_copy.
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* ``PIPE_BIND_BLIT_DESTINATION``: A blit destination, as given to surface_copy
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and surface_fill.
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* ``PIPE_BIND_TRANSFER_WRITE``: A transfer object which will be written to.
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* ``PIPE_BIND_TRANSFER_READ``: A transfer object which will be read from.
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* ``PIPE_BIND_CUSTOM``:
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@@ -236,13 +233,15 @@ Determine if a resource in the given format can be used in a specific manner.
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**target** one of the PIPE_TEXTURE_x flags
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**sample_count** the number of samples. 0 and 1 mean no multisampling,
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the maximum allowed legal value is 32.
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**bindings** is a bitmask of :ref:`PIPE_BIND` flags.
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**geom_flags** is a bitmask of PIPE_TEXTURE_GEOM_x flags.
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Returns TRUE if all usages can be satisfied.
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.. _resource_create:
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resource_create
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