From 327742c2c90aa9c20b1e8a0f40d15b4dd76586ef Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 5 Oct 2022 12:13:42 -0600 Subject: [PATCH] draw: asst. clean-ups in draw_vs_llvm.c Signed-off-by: Brian Paul Acked-by: Dave Airlie Part-of: --- src/gallium/auxiliary/draw/draw_vs_llvm.c | 28 ++++++++++++----------- 1 file changed, 15 insertions(+), 13 deletions(-) diff --git a/src/gallium/auxiliary/draw/draw_vs_llvm.c b/src/gallium/auxiliary/draw/draw_vs_llvm.c index 2198cec946f..d1b4662170a 100644 --- a/src/gallium/auxiliary/draw/draw_vs_llvm.c +++ b/src/gallium/auxiliary/draw/draw_vs_llvm.c @@ -40,6 +40,7 @@ #include "nir/nir_to_tgsi_info.h" #include "nir.h" + static void vs_llvm_prepare(struct draw_vertex_shader *shader, struct draw_context *draw) @@ -47,16 +48,17 @@ vs_llvm_prepare(struct draw_vertex_shader *shader, /*struct llvm_vertex_shader *evs = llvm_vertex_shader(shader);*/ } + static void -vs_llvm_run_linear( struct draw_vertex_shader *shader, - const float (*input)[4], - float (*output)[4], - const void *constants[PIPE_MAX_CONSTANT_BUFFERS], - const unsigned constants_size[PIPE_MAX_CONSTANT_BUFFERS], - unsigned count, - unsigned input_stride, - unsigned output_stride, - const unsigned *elts) +vs_llvm_run_linear(struct draw_vertex_shader *shader, + const float (*input)[4], + float (*output)[4], + const void *constants[PIPE_MAX_CONSTANT_BUFFERS], + const unsigned constants_size[PIPE_MAX_CONSTANT_BUFFERS], + unsigned count, + unsigned input_stride, + unsigned output_stride, + const unsigned *elts) { /* we should never get here since the entire pipeline is * generated in draw_pt_fetch_shade_pipeline_llvm.c */ @@ -65,7 +67,7 @@ vs_llvm_run_linear( struct draw_vertex_shader *shader, static void -vs_llvm_delete( struct draw_vertex_shader *dvs ) +vs_llvm_delete(struct draw_vertex_shader *dvs) { struct llvm_vertex_shader *shader = llvm_vertex_shader(dvs); struct draw_llvm_variant_list_item *li, *next; @@ -78,15 +80,15 @@ vs_llvm_delete( struct draw_vertex_shader *dvs ) if (dvs->state.ir.nir) ralloc_free(dvs->state.ir.nir); FREE((void*) dvs->state.tokens); - FREE( dvs ); + FREE(dvs); } struct draw_vertex_shader * draw_create_vs_llvm(struct draw_context *draw, - const struct pipe_shader_state *state) + const struct pipe_shader_state *state) { - struct llvm_vertex_shader *vs = CALLOC_STRUCT( llvm_vertex_shader ); + struct llvm_vertex_shader *vs = CALLOC_STRUCT(llvm_vertex_shader); if (!vs) return NULL;