mesa: add support for glUniformHandleui64*ARB()

Bindless sampler/image handles are represented using 64-bit
unsigned integers.

The ARB_bindless_texture spec says:

   "The error INVALID_OPERATION is generated by UniformHandleui64{v}ARB
   if the sampler or image uniform being updated has the "bound_sampler"
   or "bound_image" layout qualifier"."

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Samuel Pitoiset
2017-02-24 19:24:56 +01:00
parent afb141156f
commit 326a82a255
6 changed files with 92 additions and 0 deletions

View File

@@ -201,6 +201,12 @@ struct gl_uniform_storage {
* top-level shader storage block member. (GL_TOP_LEVEL_ARRAY_STRIDE).
*/
unsigned top_level_array_stride;
/**
* Whether this uniform variable has the bindless_sampler or bindless_image
* layout qualifier as specified by ARB_bindless_texture.
*/
bool is_bindless;
};
#ifdef __cplusplus

View File

@@ -754,6 +754,7 @@ private:
this->uniforms[id].is_shader_storage =
current_var->is_in_shader_storage_block();
this->uniforms[id].is_bindless = current_var->data.bindless;
/* Do not assign storage if the uniform is a builtin or buffer object */
if (!this->uniforms[id].builtin &&

View File

@@ -578,6 +578,7 @@ write_uniforms(struct blob *metadata, struct gl_shader_program *prog)
blob_write_uint32(metadata, prog->data->UniformStorage[i].is_shader_storage);
blob_write_uint32(metadata, prog->data->UniformStorage[i].matrix_stride);
blob_write_uint32(metadata, prog->data->UniformStorage[i].row_major);
blob_write_uint32(metadata, prog->data->UniformStorage[i].is_bindless);
blob_write_uint32(metadata,
prog->data->UniformStorage[i].num_compatible_subroutines);
blob_write_uint32(metadata,
@@ -642,6 +643,7 @@ read_uniforms(struct blob_reader *metadata, struct gl_shader_program *prog)
uniforms[i].is_shader_storage = blob_read_uint32(metadata);
uniforms[i].matrix_stride = blob_read_uint32(metadata);
uniforms[i].row_major = blob_read_uint32(metadata);
uniforms[i].is_bindless = blob_read_uint32(metadata);
uniforms[i].num_compatible_subroutines = blob_read_uint32(metadata);
uniforms[i].top_level_array_size = blob_read_uint32(metadata);
uniforms[i].top_level_array_stride = blob_read_uint32(metadata);