mesa: test index bounds before array element
Check whether the index is within bounds before accessing the array. Signed-off-by: Roel Kluin <roel.kluin@gmail.com> Signed-off-by: Brian Paul <brianp@vmware.com>
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@@ -91,7 +91,7 @@ static const GLubyte *tdfxDDGetString( GLcontext *ctx, GLenum name )
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else {
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/* unexpected result: replace spaces with hyphens */
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int i;
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for (i = 0; hardware[i] && (i < sizeof(hardware)); i++) {
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for (i = 0; i < sizeof(hardware) && hardware[i]; i++) {
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if (hardware[i] == ' ' || hardware[i] == '\t') {
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hardware[i] = '-';
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}
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@@ -642,7 +642,7 @@ Parse_SwizzleSuffix(const GLubyte *token, GLuint swizzle[4])
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else {
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/* 4-component swizzle (vector) */
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GLint k;
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for (k = 0; token[k] && k < 4; k++) {
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for (k = 0; k < 4 && token[k]; k++) {
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if (token[k] == 'x')
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swizzle[k] = 0;
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else if (token[k] == 'y')
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@@ -578,7 +578,7 @@ _mesa_remove_extra_moves(struct gl_program *prog)
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/* get pointer to previous instruction */
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prevI = i - 1;
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while (removeInst[prevI] && prevI > 0)
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while (prevI > 0 && removeInst[prevI])
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prevI--;
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prevInst = prog->Instructions + prevI;
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